What I thought of the rooms:
Level 1:
1S - Simple. Nothing too special.
2S - Seems pretty familiar after there have been so many rooms with very similar theme (Also in larrymurk's holds). Nothing too special compared to the others.
4S - Okay room. Not a new trick, though.
Level 2:
1N - So... Saw the trick instantly after entering the room. Wasn't that hard to do either. Might be the easiest room in the hold.
2N - This was the first hard room. It was quite clear what had to be done, but it took me quite a while to get the eyes where I wanted. (Sword orientation was my biggest problem)
4N - I started to get annoyed at this room, because I didn't see where to kill the first goblin safely. After that was realised, the room wasn't so bad. It might be an interesting variation to modify the bottom area and increase the serpent length to three tiles. That's how I tried to clear it first, but it obviously doesn't work with a 2-tile serpent.
Level 3:
1S - Insanely clever room. I found the 2 "
almost"
solutions myself, but used the hint topic to get the correct solution in the end. I wonder how long I would've spent time with that otherwise... This one gets the hardest room of the hold sign from me, because of the good red herrings.
2S - Pretty obvious, I think, because there aren't really many things to try. It's still a nice trick, though and it was still fun to figure it out.
4S - Is this some kind of joke?
Wasn't that hard. Got it on the first try after beginning with the correct sword direction.
In summary the first level wasn't too interesting and would've gotten at most a rating of around 6 from me, but the rooms really got better towards the end. L2:2N, L3:1S and L3:2S were my favourites of the 9. Total time for all 9 was around 1 hour and 20 minutes, but a few of the easier rooms were cleared in just one or two minutes. There might be some misc. other delays, though.
Oh, and take a breath, Larry. There's no rush to make holds
(Not that I'm complaining)
[Last edited by Doom at 01-26-2006 09:52 AM]