I know, I know, there's right clicking. But, as StuartK explained quite well in another thread:
Maybe if I had three arms (heck, I'll go for four so I've got another arm for dealing with my coffee) Reaching for the mouse ingame, sans additional appendages, breaks the flow of the game (I might do it once in a game to see how fast I did the room, the rest of the time, I just don't bother) If roaches are not always moving out of place depending on how the room is designed, or roach queens not always spawning due to brain placement, it'd be easy to lose count after 60, 90, 120+ moves. A bar would do the job, or a clock. Or the number of moves so far, from which the player could determine the next spawn time, with a little mental arithmetic.
The problem is, basically, that timing spawns is critical in many rooms - especially some of the new ones in user based holds (my own rooms often depend on it), and right-clicking is really annoying. Not only does it require removing one's hand from the keyboard as mentioned above, it also, for a fast player, needs to be done constantly since otherwise you lose track. When this came up originally a couple of months ago I supported the info-on-right-click idea, but now I really believe that the spawn counter (NOT the other info that's on right click - that's perfect as it is) should be on-screen at all time.
I think some sort of graphical display - bars being easiest, I guess - would be best. Numbers on-screen would ruin the feel of the game a bit, but a bar or clock could easily be in-theme.
This may well be a feature for a future version, but I figured bringing it up now in context of the beta can't hurt.
[Edited by eytanz on 07-13-2003 at 11:12 PM GMT: corrected the attribution]
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I got my avatar back! Yay!