Oneiromancer
Level: Legendary Smitemaster
Rank Points: 2936
Registered: 03-29-2003
IP: Logged
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Re: Semi-Breakable Walls (0)
Seems to me that the original idea was that you have a breakable wall where your sword has to be in a certain direction in order for you to break it. As such, I'm not entirely sure why that's the same as a door/orb combination, especially if you have a bunch of "semi-breakable walls" with all different orientations in the same area.
However, that's a pretty limiting idea. I'd be more inclined to think about "sword arrows" which only let your sword onto them if your sword is pointed in the correct direction. So you either have to step on these arrows making sure your sword doesn't touch them, or you have to be facing the right way. There are actually lots of possibilities with that, which allow for more dynamic sword control than just a mimic in an orb area that was popularized in A Quiet Place. But I think that "sword arrows" were suggested before, a long time ago.
Game on,
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"He who is certain he knows the ending of things when he is only beginning them is either extremely wise or extremely foolish; no matter which is true, he is certainly an unhappy man, for he has put a knife in the heart of wonder." -- Tad Williams
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