I’m done with the levels. 1 campaign, 400 rooms, 475600 tiles and finally 273.945.600 pixels of puzzle gaming! (I wish I could sell these pixels). Now we’ll test it all, rework the difficulty curve to make it suitable for any player, take care of the details, and then upload it.
The game has changed a lot, comparing with the beta version available. It’s
much better.
The main goal now is to make it easier in the beginning for casual gamers, and very hard in the end.
The last levels are a really tough challenge.
I’ll also begin to write the text scrolls.
[Last edited by googa at 01-21-2006 07:31 PM]