eytanz
Level: Smitemaster
Rank Points: 2708
Registered: 02-05-2003
IP: Logged
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Re: Mimics and Trapdoors: Game Logic (+3)
Mimics don't exist.
Really, that's the explanation for it all. You drink some mysterious liquid you find lying around and suddenly you think that life-sized doubles of you are popping out of thin air and copying your every movement? We all know what's going on.
So called "mimic potions" are quite clearly hallucinorgenic drugs. However, it so happens that Beethro is a very, very convincing person. So convincing, in fact, that if he acts like there's a double of him out there, everyone else comes to believe it too. The monsters that the "mimic" slays aren't dying of sword wounds. They are dying of spontaneously induced self lacerations brought forth by the power of suggestion. Similarly, they won't enter the same square as the mimic, not because it's there, but because they think it's there.
In fact, Beethro is so overwhelmingly suggestive, that he even convinces inanimate objects. The orbs believe that they are being struck, so they act like they are being struck. The trapdoor thinks it should fall, so it does. Of course, if the "mimic" gets stabbed, Beethro thinks that it died. And, being the insensitive kind of person he really is (drinking drugged potions all the time doesn't make you a very considerate person), he never gives much thought for what happens after something is dead. So, obviously, the illusion is shattered. And, the trapdoor realizes that not only it doesn't have something on it, it never did. So, it might be a bit embarassed for its mistake, but it definitely can get to lord it over its neighbouring trapdoors that have already dropped for no good reason. So it'll stay up there, proudly, at least until Beethro steps on it or maybe another "mimic".
For extra credit, you can see how invisibility potions work by the simple principle that if Beethro believes he can't see himself, other monsters can't either.
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