Awesome game!
Here's a smattering of bugs that plausibly have already been reported...
The font messes up for some characters (such as apostrophes) and shows white boxes instead.
You can select 'keypad 5' for an action (such as waiting) but it doesn't actually work.
The options panel needs a help function or mouseover assistance; half of the options are somewhat obtuse. Ditto for such things as 'bruises' on the map panel.
The death count on the map panel is way off.
(pedant) "
6:00 o'clock"
is redundant; also, this means the heroes can take one step per hour, that's weird. (/pedant)
Animation for leaving a tower is somewhat off (character 'jumps' to underneath and moves from there)
If you've been to a hut in the room, it appears to be no longer possible to restart the room from the beginning; R returns you to the hut.
The mouse cursor should disappear if it hasn't moved for awhile, and so should the mouse identification feature.
The archer has a name, but in dialogs he is known as 'archer'.
I've on occasion heard the 'yeah! room clear' sound twice in succession.
If the map is larger than 5x5, it should be scrollable by pressing the cursor arrows.
Low-end systems user here... the game performs better on low end systems than DROD does
still I'd like an option to turn off character 'sliding' alltogether, and an option to limit the number of particle sparkles (on rooms like L3-1W this causes serious slowdown).
The in-game help in the first few levels needs work. Experienced DRODders won't have a problem, of course, but most terrain features aren't explained at all, some standard keys (such as restore) aren't explained WAY after people start using them, and in the beginning there's talk of "
special skill: jump over fire, use one food"
which may be confusing since there is hardly any fire, nor any food in the level.
But these are all details. Now I'll go play it some more, since it's teh cool.
(edit)
Though not really a bug, it might help if the completed rooms in the levels were easier to traverse. For instance, a ship landing point (sword icon) in 4:4N1E would help, and maybe a way to enter 4:2E from the east. Also I figured 4:3N could use a more convenient save point.
"
Hero splitter"
might need a new name... from that I expected a clone machine
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= Radiant =
[Last edited by Radiant at 03-27-2006 12:41 AM]