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googa
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Fanka wrote:
A black door needs to be added somewhere in level 9. I actually even decided to leave some of the rooms unconquered and go for level 10 as I was anxious to meet a new character!!
How did you leave the level? With Jax?


[Last edited by googa at 02-11-2006 08:16 PM]
02-11-2006 at 08:15 PM
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googa
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Got the bug, you switched from berk to the scientist on 1w 2s. You should only do that before cleaning all the level.
02-11-2006 at 08:21 PM
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RoboBob3000
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In level 6 2e, the timed portion of the room becomes trivial if you choose to exit through the north. This can probably be fixed with an arror and a white door.

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02-11-2006 at 11:17 PM
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googa
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I had an arrow already placed there. Some weeks ago, I was revising the levels, and I saw it and thought "What is this stupid arrow doing here?" And then I removed it.
02-12-2006 at 02:44 AM
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eytanz
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I don't know if this is a bug or the intended solution, but in level 5, 4S4E:

Click here to view the secret text


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[Last edited by eytanz at 02-12-2006 04:41 PM]
02-12-2006 at 04:41 PM
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googa
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eytanz wrote:
I don't know if this is a bug or the intended solution, but in level 5, 4S4E:

Click here to view the secret text

bug fixed.
02-12-2006 at 04:52 PM
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eytanz
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The timer in level 6 2E is a bit pointless, since you can just leave to the north and return.

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02-12-2006 at 05:02 PM
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googa
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Already fixed.
02-12-2006 at 05:07 PM
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eytanz
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googa wrote:
Already fixed.

I have the most recent version of the quest file, it's not fixed there.

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02-12-2006 at 05:10 PM
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googa
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Will be fixed in he next.
Ps: Read the last RoboBob post in this thread.
02-12-2006 at 05:13 PM
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Tim
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If your last turn was the one that clears the room, and you undo that turn, the number of counquered room doesn't go down. :)

What is the supposed solution of Level 4: 4E?

There's also a mismatch between L4: 2E and 3E.

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02-12-2006 at 09:29 PM
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googa
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Room conquered bug fixed.

Level 4: 4E problems with the two roaches?

The mismatch you said is the water and forest?
02-12-2006 at 09:39 PM
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Tim
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googa wrote:
Level 4: 4E problems with the two roaches?
Yes, are you supposed to enter that small area, or are you supposed to lure them out from the right side?
The mismatch you said is the water and forest?
Yes.
02-12-2006 at 09:43 PM
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googa
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Any one of the above.
The system treats the characters as monsters, so when you clean the room and reenter, the hero won't be there anymore. (That's the reason for the roaches).

A known bug: if you press undo after cleaning the room the character will disappear because the engine will init a cleaned room. I'll create a better way, perhaps a simple trigger system.


[Last edited by googa at 02-12-2006 11:22 PM]
02-12-2006 at 09:50 PM
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Fanka
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I think level 14 is unnconquerable. In 2W there is a scroll that doesn't let you to push boxes on the rafts (which seems to be the intended solution).

Also a discrepancy I found between scrolls: the woman is sometimes called Meg and sometimes Sophie.

Trivial solutions: In 4W 2N and 3W 3N you don't need to drop the trapdoors (I didn't). In the first you can kill the snakes in the small passages that are blocked periodically by the laser and it the second between the rafts.
In 3W 1S the priest can easily kill the snake by bringing tit near him and going to the bottomost mud square facing northeast.

Also something that I'm not sure if is intended or a bug. When using the boat and you are touching the shore (facing the right direction) then monsters behave as if there is a sword in front of the boat and they will not go to that square. (Same is true for the front part of the scientist, but not the back i think).


[Last edited by Fanka at 02-13-2006 10:41 PM]
02-13-2006 at 10:41 PM
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googa
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Level 14! You are my hero. :D

yes, unconquerable;
I'll send you a new quest file by email now.

Edit: No email? PM me. (I think I need a few more tests to upload a patch for everyone).

Edit again: All bugs fixed, thanks.

[Last edited by googa at 02-14-2006 04:51 AM]
02-14-2006 at 01:51 AM
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eytanz
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Not sure if this is a bug or not, but in level 7, your boat can go into the lava.

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02-14-2006 at 04:49 AM
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googa
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It's intended. But the room you found it has a design bug. (Exit room).
02-14-2006 at 04:56 AM
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eytanz
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In level 7 3N, I think it's possible to get the mimic across while keeping Jax in the exit area. This doesn't really make the room a lot easier, though (in fact, it's probably harder), so you might want to keep it as an alternate solution. (note that I didn't actually do this, but I can't see any reason why it wouldn't be possible - I got the mimic halfway but then decided it's silly and restart the room the proper way).

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[Last edited by eytanz at 02-14-2006 05:27 AM]
02-14-2006 at 05:23 AM
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googa
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Yeah, I added a second roach for Jax to kill in the end of the room.
02-14-2006 at 05:29 AM
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Fanka
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For some strange reason it doesn't let me go to square Level 15, 2E, (19,18). Behaves like wall
02-15-2006 at 03:46 AM
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googa
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Fixed. There was mud in the first layer.
02-15-2006 at 04:34 AM
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eytanz
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Level 8 2E1S is a bit trivial. At least, the roach makes no difference - you can kill it with the mimic, leave and return and position the mimic better for the rest of the room. You can also ignore it and kill it with the second mimic once you are out of the first chamber.

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02-15-2006 at 04:36 AM
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googa
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Bug fixed.
02-15-2006 at 05:03 AM
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eytanz
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In level eight, you can solve the fourth river room (delta) before solving the third. Then you can trivially solve the third by coming in from the other side with the boat, getting Jax, and killing the roach with the mimic.

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02-15-2006 at 04:48 PM
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googa
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Yes, The problem is the River delta's Jax Icon, right? Coordinates (21, 10) (press f12 to check the coordinates).

Edit: I want the player to take the boat on Delta, and go to Jax in the gamma room.

[Last edited by googa at 02-15-2006 05:37 PM]
02-15-2006 at 05:35 PM
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eytanz
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Well, I can't test now because I'm at work and I have Wonderquest installed at home, but if I understood correctl,y then I did what you wanted me to - I solved Delta, took the boat, got to gamma, picked up Jax from the volcanic quare, walked back to the mimic, and killed the roach.

I was just surprised since doing that totally bypasses the priest in Gamma; I never used him.

The Jax icon in Delta wasn't the problem, you can't get back from Delta to Gamma as Jax because of the arrow.

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02-15-2006 at 05:46 PM
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googa
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The bug is because of the mimic, you were supposed to use it on the upper left chamber. I'll place a second roach there.
02-15-2006 at 05:51 PM
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Maurog
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Don't know if this was mentioned before, but when a player is on a blue door and it goes up, the player will be *on* the door (a tiny bit to the up and left). But when a door goes up on a monster, the monster stays *in* the door (doesn't move up and left). It's not a bug but it looks weird. Probably true about other doors too, not just blue.

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02-15-2006 at 08:39 PM
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RoboBob3000
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If a player enters the sailboat with their sword facing southeast, the boat can kill the top fire elemental in level 8 2s by moving the boat one square NE of it. In essence, the "invisible" sword in the boat is capable of killing fire elementals.

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02-15-2006 at 10:52 PM
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