Announcement: Be excellent to each other.


Caravel Forum : Caravel Boards : Development : Linux Tile editing. (Anyone?)
New Topic New Poll Post Reply
Poster Message
coppro
Level: Smitemaster
Rank Points: 1306
Registered: 11-24-2005
IP: Logged
icon Linux Tile editing. (0)  
I'm having trouble editing the tilesets for Linux. It would be much easier if I knew how to save them as. I'm sure that Linux doesn't like my bmps.

[Last edited by coppro at 11-29-2005 04:09 AM]
11-28-2005 at 09:53 PM
View Profile Show all user's posts Quote Reply
mrimer
Level: Legendary Smitemaster
Avatar
Rank Points: 4461
Registered: 02-04-2003
IP: Logged
icon Re: Linux Tile editing. (0)  
What application are you using to create and edit image files? I'd recommend The GIMP 2.

____________________________
Gandalf? Yes... That's what they used to call me.
Gandalf the Grey. That was my name.
I am Gandalf the White.
And I come back to you now at the turn of the tide.

[Last edited by mrimer at 11-29-2005 09:18 PM]
11-29-2005 at 08:30 PM
View Profile Send Private Message to User Send Email to User Show all user's posts High Scores This architect's holds Quote Reply
coppro
Level: Smitemaster
Rank Points: 1306
Registered: 11-24-2005
IP: Logged
icon Re: Linux Tile editing. (0)  
I use the GIMP, but what file format should I use? It's bmp for windows, but then what?
11-29-2005 at 08:46 PM
View Profile Show all user's posts Quote Reply
trick
Level: Legendary Smitemaster
Rank Points: 2578
Registered: 04-12-2003
IP: Logged
icon Re: Linux Tile editing. (+2)  
The Windows and Linux versions of DROD support the same formats. For AE, the only supported format is BMP, but JtRH supports PNG and JPEG as well. I think BMP is still supported, but I recommend using PNG for lossless pixelly images and JPG for photo-like images. For tiles, you need losslessness, so use PNG for that.

As for how to get the tile images for editing, for AE you've got the GeneralTiles.bmp file in the Data/Bitmaps directory, but for JtRH this file isn't publically available. In stead, you can use this as a base in stead (scroll down for updates), or some of the other custom tilesets posted here at the Development board.

Edit: To use the tiles in JtRH, put the file in Data/Bitmaps and add a line to the [Graphics] section in drod.ini (the one in ~/.caravel/drod-2_0* if it exists, otherwise the one where you installed DROD), like this:
General=Filename

This should come after the "General=GeneralTiles" line, so that your file overrides GeneralTiles.

- Gerry

[Last edited by trick at 11-29-2005 09:24 PM]
11-29-2005 at 09:06 PM
View Profile Send Private Message to User Send Email to User Show all user's posts Quote Reply
coppro
Level: Smitemaster
Rank Points: 1306
Registered: 11-24-2005
IP: Logged
icon Re: Linux Tile editing. (0)  
Thanks.

[Last edited by coppro at 11-01-2007 11:01 PM]
11-29-2005 at 11:36 PM
View Profile Show all user's posts Quote Reply
New Topic New Poll Post Reply
Caravel Forum : Caravel Boards : Development : Linux Tile editing. (Anyone?)
Surf To:


Forum Rules:
Can I post a new topic? No
Can I reply? No
Can I read? Yes
HTML Enabled? No
UBBC Enabled? Yes
Words Filter Enable? No

Contact Us | CaravelGames.com

Powered by: tForum tForumHacks Edition b0.98.8
Originally created by Toan Huynh (Copyright © 2000)
Enhanced by the tForumHacks team and the Caravel team.