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DROD Construction Crew (+6)
There's an old Smitemaster's legend:
"There once were two architect brothers, Throtto and Filkin. They were very close, and did nearly everything as a team, including making holds. Despite this closeness, they still were of somewhat different temperments. How, you ask? Well, if you wouldn't interrupt my story with these questions, I could tell you a lot more easily, couldn't I? For one thing, Filkin would sleep all day, then wake up at sundown and work through the night. Throtto, on the other hand, would generally sleep all night and work during the day.
"Now Throtto, you see, was something of a Delver's best friend. He loved making his holds so easily conquerable that most delvers could do it with their eyes closed (in fact, several delvers were badly injured when they actually tried these holds with their eyes closed and walked too quickly into walls). Filkin, on the other hand, liked his holds fiendishly diabolical, amazingly difficult, and generally the bane of delvers everywhere. His favorites were when he could get away with making a hold completely unconquerable.
"When Throtto and Filkin made their holds together, the same thing would happen every night. While Throtto slept, Filkin would sneak in and change a few things to make the hold unconquerable. And every day, Throtto would sneak into the hold whild Filkin slept and, with a few more changes, make the hold conquerable once again..."
I haven't posted on these forums in a while, but I was looking at the "kill the kitten" thread and came up with what could be a really fun game. Basically, it's similar to "kill the kitten" except instead of putting together a picture bit by bit, it puts together a DROD hold. Here's the rules:
- We start with a hold file that has one, nearly-empty, ridiculously boring room (just the side walls, a roach, and a green door).
- The next poster then adds something to the room to make it impossible to complete (force arrows, unreachable monsters, unavoidable death, undroppable red doors, or whatever).
- The following poster then takes the new hold, and must change it a bit more to make it once again possible (a way around the force arrows, some trick to get to the monsters, an extra wall that lets you avoid the aforementioned death, etc.)
- This process then continues: People keep adding things to make the room alternatingly impossible then possible.
- Once a room is pretty "full" (and possible), a poster can declare it complete and add a new room to the hold. When a poster makes a new room, it should be empty, except for the standard walls around the sides, some exits, and/or some green doors. People then start adding things to this room.
- If this goes well, we could end up with a really nice hold!
Other guidelines and rules:
-When you post, make sure to attach the new hold file. You can also attach a screenshot, but I'll try to keep a screenshot of the current room at the top of the thread as updated as I can.
-Try not to add too much to the room in any one post. After all, the whole point is collaboration and unpredictability. While you can add more than just a monster or two, I think it'd be best if you kept your addition to one basic idea that makes the room impossible or possible again. Use your judgement.
-If two people reply to the same room at roughly the same time, then both changes are incorporated and the next person has to deal with them both to make the room once again possible/impossible. If there's no way to incorporate both changes (e.g., the posters put two different monsters on the same square), then the first poster's change gets precedence.
-As much as possible, try to make your change by adding things to the room, not taking them away. If you must remove part of someone else's contribution (e.g., someone added a bunch of force arrows to make a monster completely unreachable and you want to make the monster reachable), try to remove as little as possible (Just one arrow instead of all of them. Better yet, leave the arrows and add a mimic potion!)
-At some point, someone may want to make additional entrances to rooms and have them only be possible from that entrance. This is fine, but then we need to be sure later on that those entrances are accessible.
-When you edit the hold, make sure it's named "under construction", and delete any "originally authored by" text in the description. Otherwise, we'll have reeeeeeally long descriptions that are just a bunch of author names, and people's hard drives will get cluttered with a bunch of different versions of the holds.
That's all the guidelines I can think of for now. So without further ado, I give you the starting hold!
EDIT:
New Rules - Added as the situations come up:
-I've started changing my old posts from attaching the hold to attaching a displayed screenshot of the room. That way, newcomers to the thread can see the progression without having to import a bunch of holds. If we have a few posters doing this to their old posts, I think the thread will be a lot more fun to read. Make sure there's a hold file for the most recent version, though, so people can download it for editing.
-Despite our best efforts and (ahem) unquestionable intelligence, once in a while someone will post a hold that's supposed to be unconquerable, but in fact has a solution. In this case, tell the poster how the room is conquerable (or upload a demo), and give them a chance to update their hold to become truly impossible. If they don't fix their post within 12 hours of their error being pointed out, someone else can edit the hold further to make it unconquerable.
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Yes, I very rarely post. But I DO keep coming back to check the forum.
[Last edited by MartianInvader at 11-13-2005 04:51 PM]
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