ErikH2000
Level: Legendary Smitemaster
Rank Points: 2794
Registered: 02-04-2003
IP: Logged
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Re: SF feature requests? (0)
zex20913 wrote:
Are these still getting new updates? I want to know for curiousity's sake.
I'm going to copy-and-paste something I wrote earlier about this:
I wrote:
Ross wrote:
I'm quite impressed at how much thought and effort goes into actually thinking about new feature requests before they are accepted/rejected. It would be oh so easy to just say yes to everything and I'm impressed that you guys find the time to actually go through this stuff with the submitter.
Ah, now I'm feeling a bit sheepish. You are looking at the feature requests generated from a process that we are no longer following. Truthfully, I think the feature request process I originally came up with worked pretty well at first, but eventually some problems came up. One of them is that the amount of time it takes to respectfully respond to each feature request is large. Another is that there are a lot of fair ideas that I can't give a good reason for not using, but I just don't want to use them. Maybe they are simply too close to something else I want to do. I don't like putting the idea-submitters through a lot of trial-and-error due to my unknown design ideas. There is also the problem that I'm hoping to make some money from DROD, and I don't feel as comfortable asking for other people's ideas when they could be used in a commercial endeavor.
So although the feature requests are still up on SourceForge, and we'll be referring back to them later, the whole feedback process had to go. As a replacement, there is the "Feature Requests" board here, which is much less committal version of what we had before. I read every post there, but prefer not to comment too much. There've been some good ideas there lately. My favorites are the simple game elements that can be added easily to the game, yet suggest many opportunities for making puzzles.
-Erik
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