Having completed DROD about a month ago (and wondered ever since then if Beethro warps through time when restoring a saved game), I have my own thoughts on what makes a good puzzle and what makes a puzzle not so good.
I think my least-liked element of a puzzle in DROD is a "
hack and slash"
room where you must constantly fend off a barage of monsters, moving a square closer at a time. Now, every once in awhile is fine, or if there is a very good puzzle associated with it, but too many of these is bad.
The best puzzle is one that can stump you for hours, and the solution is not very apparent, but later becomes obvious and you wonder how you could have missed it.
Of course, variety is also good, and some rooms can be intermediate, but overall it should be a good PUZZLE, not sword aerobics.
Sam
PS: This is definitely not to claim that I have made good-quality puzzles, I am mainly just beta-testing the editor right now. But expect better quality once we get more stability
[Edited by butsam on 07-09-2003 at 03:28 AM]