after reading energy drink topic, i've got one: the control potion. You take it and then you select the monster to control. Then you can guide the monster like an mimic. You can't select tar and mud mothers. When used on a queen, it does move opposite of your moves and babies are also in control. The potion effects stop when taking an stop potion. Monsters also has original routines like the goblin avoids sword, wraithwing may flee when too close, evil eyes wake when stepped in its LOS.
The stop potion kills all mimics and decoys and stop the control potion effects.
Both could open funny possibilities like an puzzle where an queen or goblin must be guided out an maze while the player also moves in an area with walls, an puzzle where an decoy must lead an roach a bit nearby an trap but must remove it so it doesn't get trapped.
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