StuartK wrote:
I tried the same room again (level 24 1S2W, entering the enclosed area from the right) and got the same effect from killing tar and destroying walls. Made quite the mess. The effect occured when I was playing fullscreen, but not in windowed mode. After a tar baby kill or destroying a block of wall, the flying debris animation ran, and at the end of it, the screen corruption appeared, if I was close enough to the right of the screen.
Upon further testing, I've also seen the corruption on the right edge without killing either tar babies or destroying walls, so that may be a red herring. I moved Beethro (his sword was over a normal wall) and shortly after (a few milliseconds delay) the corruption appeared. This doesn't happen every time he moves, and I still haven't pinpointed the exact cause.
This may be directly/indirectly related. My .player data has been snowballing in size it seems, and has been it seems since build 25
Currently at 180kB after completing Dugans Dungeon (endgame errors regarding missing demos) On the plus size, I've got a series of backups, but I don't really know at what point this corruption would have started, or if it was always present.