AlefBet spoke thus:
Could be. The file is still not all that big, though, so if that breaks, it would probably break some other internet applications as well, especially if they're file-oriented.
Yeah, I've been thinking about this. To be honest though, I think there's definitely a size issue which is mostly linear with the time taken to download hence the likeliness of a timeout issue.
I actually started thinking about which other applications I use which download files on port 80 whilst inplay over ~1MB.
To be honest, I can't think of any
.
Then again, I'm old skool so usually the entire game itself fits on a floppy (let alone a level!)
I'm thinking at this point of a header such as "
content-disposition"
, which if set to "
attachment"
rather than "
inline"
could wait for the complete download.
The other, possibly more likely header is "
the chunkable one"
not being set. Guess it depends on your implementation, but with Java (say) it would be a chunkable stream. There's also a http equivalent header (though it escapes me at this point). This could reduce the download segment and hence not hit timeout - just a thought