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Caravel Forum : Caravel Boards : Development : Move order problem with new enemy
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ArchMageOmega
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icon Move order problem with new enemy (0)  
I'm trying to implement a new enemy (a black eye that responds to movement instead of just the player) but it has some issues with move order. So far, I can't think of a way that makes it completely consistent regardless of the order the enemies move in.

An example of the problem would be to have a line of them (running up and down) all facing to the side.

(P-Player, 1234-Eyes, R-Roach, - -Gaze Line)

Step 1:
......P..     ......P..
1........     4........
2........     3........
3........     2........ 
4........     1........
...R.....     ...R.....

Step 2:
......P..     .4....P..
1........     .3-------
2........     .2-------
34.......     .1------- 
.--R-----     .--R-----
.........     .........



Can anyone think of a way to implement this enemy that doesn't create a dependence on move order?


06-04-2005 at 10:13 PM
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schep
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icon Re: Move order problem with new enemy (0)  
quote:
ArchMageOmega wrote:
Can anyone think of a way to implement this enemy that doesn't create a dependence on move order?


What if you change your black eyes so that on the turn they see something, they activate but don't move? That means the player can step right in front of them while they're asleep, so they're more dangerous than simple evil eyes in some ways and less dangerous in others.

06-06-2005 at 03:05 AM
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ArchMageOmega
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icon Re: Move order problem with new enemy (0)  
I did try that and it helped but it doesn't get rid of the problem completely. (Although, unless the room required them to move in very specific ways, you probably wouldn't notice.)

(Once I make it so they respond to actual motion instead of just seeing something, it will fix one of the biggest problems with making them wait a turn.)

If I wanted to let other people look at these enemies, does anyone know where I would put my code for them?
06-06-2005 at 09:33 AM
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