What do you guys think of the two-screen thing on the DS? In my mind it seems gimmicky. Some games benefit from having that 2nd screen to show less-important info, but from a design point of view, I feel there should be one place to look and the interface allow you to call up the other things you want. If the information is not important enough to be in the main place you look, then it can be completely hidden away until you need it.
Two screens is better than one, if that is the choice, but if the manufacturing cost of that extra screen could have been spent on a larger single screen, would not that have been better? The little screens are just 3"
256x192. Bleh. Give me another inch of LCD space on the top screen and get rid of the bottom.
The touchscreen interface and microphone also seem superfluous to me. We've got a controller pad on that thing already--good enough. And I've yet to play a game with microphone control that was enjoyable. Just picked up Mario Party 6 and the mic games were pretty dumb. Is it possible to use the DS like a cellphone? Then it would make more sense to me.
This is all from a guy who has not even played a DS game yet, but is busy designing one for another company right now. (Sorry, that is all I can say. Tell you more after the game is out.)
-Erik
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The Godkiller - Chapter 1 available now on Steam. It's a DROD-like puzzle adventure game.
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