agaricus5
Level: Smitemaster
Rank Points: 1838
Registered: 02-04-2003
IP: Logged
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Two Questions (0)
I tried to send this bug to Brad, but it seems he never got the e-mail, so I thought I\'d better ask you Erik on the forum where you\'d be more likely to spot it.
I am not sure, but I am very confused about the \"Exit level\" procedure. It seems that on most levels, you need to complete all the rooms to allow the blue door to open. On Level 11, I needed to visit (00,01), 1N and (-01,01), 1N 1W before the blue door opened, which I found odd because in the old versions, this was not necessary because these rooms have no monsters in them. Recently, on Level 15, I managed to get the blue door to open even though I had not visited all the rooms, including an unconquered one (-02,-02), 2S 2W which contained a serpent. Is this a bug?
Also, there seem to be a lot of things which cause every monster in the room to blink, squidge or wobble at the same time, for example:
Levels 5 and 6 - Hitting an orb in these rooms makes everything blink: 05(02,00), Level 5 2E; 06(-02,00), Level 6 2W; and 06(-03,00), Level 6 3W.
Level 8 - Any tar mother growing causes everthing else to blink. It seems that all tar mothers are also doing this in other levels.
Level 16 - In 16(01,00), Level 16 1E. Collapsing a trap door makes the tar babies blink. Are these also bugs?
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Resident Medic/Mycologist
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