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Caravel Forum : DROD Boards : Hints and Solutions : King Dugan's Dungeon : Twenty-Fifth Level : 2 West (how did this happen?)
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musicman
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icon King Dugan's Dungeon : Twenty-Fifth Level : 2 West (0)  
I somehow got into this room without the 'neather being in it. I've beaten all the other rooms after this one up until "once south." did I do something wrong in that room? and more importantly, am I stuck here?
03-16-2005 at 04:46 AM
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Stefan
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icon Re: King Dugan's Dungeon : Twenty-Fifth Level : 2 West (0)  
musicman wrote:
I somehow got into this room without the 'neather being in it. I've beaten all the other rooms after this one up until "once south." did I do something wrong in that room?
Yes. Restore back to 1S and try doing things differently.
Edit:
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[Edited by Stefan at Local Time:03-16-2005 at 05:06 AM]

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03-16-2005 at 05:05 AM
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musicman
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icon Re: King Dugan's Dungeon : Twenty-Fifth Level : 2 West (0)  
thanks, i didn't know you could restore to a room like that. I'm always afraid to press buttons when i don't know what they do.
03-16-2005 at 05:15 AM
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pamacdon
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icon Re: King Dugan's Dungeon : Twenty-Fifth Level : 2 West (0)  
Strangely enough i killed him in the previous room and he reappeared in 2W anyways.

musicman wrote:
I somehow got into this room without the 'neather being in it. I've beaten all the other rooms after this one up until "once south." did I do something wrong in that room? and more importantly, am I stuck here?
07-13-2022 at 01:54 AM
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averagemoe
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icon Re: King Dugan's Dungeon : Twenty-Fifth Level : 2 West (0)  
I stand by my assertion that a feature should be added to the hard-coded 'Neather's code that completely resets the entire level, including NPC scripts, if he escapes to the north in 1S.

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07-13-2022 at 05:33 AM
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azb
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icon Re: King Dugan's Dungeon : Twenty-Fifth Level : 2 West (0)  
Question though:

Why? It's not like it's irreversible if you're still in the room when he leaves, so you can simply press "R" to restart the room if he escapes to the north, or even easier simply undo to a turn when he wasn't escaping.

Therefore, resetting the entire level because he escaped one room is probably overkill, even if there was no reset feature, because it would get rid of hard progress unnecessarily, as one could always restore to the last safe checkpoint before he escaped.

Even though this may mean going back to the previous room and making it not cleared again, it's much better than making the entire level not cleared again.

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[Last edited by azb at 07-13-2022 11:44 PM : Added further arguments]
07-13-2022 at 11:39 PM
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averagemoe
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icon Re: King Dugan's Dungeon : Twenty-Fifth Level : 2 West (0)  
I was trying to go for something in the spirit of the fact that all the monsters would respawn if you failed to divert him in the original Webfoot version.

Though I did do an experiment, and it turns out that simply reseeding the rooms is actually good enough, as the NPC 'Neathers in the 2.0 version actually always appear as long as the room is still dirty.

As for putting it directly in the hard-coded 'Neather's script, I figure that it would fix the problem for both the 2.0 version and for imports of the A.E. version, without any need to modify anything in the holds themselves.

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07-14-2022 at 07:10 PM
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