I suggest, that if you want to score, score it as noun out of ten. Example: banana /10.
I personally use a rating system based loosely on that "
two thumbs up"
thing I've heard about. (See, here in Australia we don't get whoever does that. we have David and Margaret, who are far more entertaining because you love and hate each for different reasons, and they manage to bicker at least once every episode. It's high-class and low-class all in one show.)
The way I score is this: if it's good, it's thumbs up. If it's bad, it's thumbs down. If it was okay, not great, you're ambivalent, thumb sideways. Three days later, after you've calmed down, if it was still the best thing ever, brain-meltingly good, double thumb up. If after three days it's still a trainwreck, brain-shockingly bad, two thumbs down. I figure, why graduate things? What does 6/10 mean anyway, that you're harsh and it's good, that you're lenient and it's bad?
With mine, at least you know whether I liked it or not, and whether or not it's a classic. Which serves the purposes of scoring admirably, while being sufficently vague enough to compensate for the fact that you probably don't like platformers as much as I do and thus am willing to score them higher even if they're garbage.
Matt
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