Rough advice, but this is a room that need some planning, retries and adjustment.
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×So the object of the room is to set things up so that the tar babies walk into the bomb blasts. It's worth noting that you can let the fuse run for a little while before hitting the orb to release the tar babies.
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×If you light the left fuse the bombs will blow up (from left to right)
1: first
2: 38 moves after 1
3: 3 moves after 1
4: 36 moves after 3, or 39 moves after 1
If you light the right fuse, the bombs will blow up
1: 11 moves after 3
2: 38 moves after 1 or 49 moves after 3
3: first
4: 36 moves after 3
Left fuse is probably easier as the difference is less.
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×To use the space efficiently, you'll want to reuse paths. E.g. when I did the western tar babies, TB2's path went to TB1's start, then Bomb 1, then Bomb 2, going over TB1's path, which was just to bomb1
With this method you can calculate how long the paths need to be.
Bomb1 -> Bomb2 is 6 moves
TB2start -> TB1start must be 38 - 6 = 32 moves.
TB1 -> Bomb can be anything, we hit the orb at the right time after lighting the fuse to make it work. (But we do need to sync it up with the other side of the room)
[Last edited by Rabscuttle at 10-27-2021 02:29 AM]