PR
List of changes:
- O-layer effects dirty room at the end of room drawing to avoid artifacts being left (fixes trapdoor falling)
- Temporal projection preview no longer assertion beeps
- Steam Effect now draws again
- Var Monitor no longer redraws every turn when no changes to variables were detected
- Strike orb effect will no longer leave artifacts when triggered by one-use plate or cracked orb
- Dialogs which attach to RoomWidget (Current Game Info) will no longer assert beep when getting/losing focus
- In the editor characters' swords will not flicker or disapper when sub menus are opened
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Sometimes when moving to some full screen page like Restore menu or Settings, there is no fade in, the page just immediately pops in to view. Usually on the first screen you visit after having done some playing.
I have noticed it but can't reproduce it reliably. I'll keep an eye out for it and try to fix it when I get the chance.
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Image overlays are forgotten when you press Esc then continue the game. For example, start a new game of DROD Touch, then press Esc on the fake main menu screen, then continue playing.
This is consistent with older versions and would require major overhauls of how image overlays work. I'd love to change this and I'll poke around for a solution but no promises.
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When refocusing the window, any open dialogs will flicker noticeably.
and
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Inactive clone weapons flicker each turn.
Cannot reproduce it right now, perhaps it was fixed by something else.
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