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Caravel Forum : DROD RPG Boards : RPG Architecture : Some Elemental Trickery (Fire n Ice)
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Professor Tio
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icon Some Elemental Trickery (+2)  
So I got an idea for something fancy that I'm implementing in a larger hold. I botched it some in my efforts to make it as close to the Goblin/Wyrm Weakness behaviors as possible, but I came up with some set-ups utilizing the quirk my scripting has. The current function is this:
- Whenever the player stands next to "elemental" monsters and is holding one of (presently) 2 "elemental" weapons, the weapon's power changes based on the match-up. Presently, there's only 2 elements in my set-up, so it's a simple "hold the opposite element to get a boost" concept.
-> Holding a fire-elemental weapon next to an ice-elemental monster will double the weapon's power, but holding an ice-elemental weapon next to the same monster halves the weapon's power. The same applies when flipped around; hold an ice weapon next to a fire enemy for doubled power, but a fire weapon gets halved next to that monster.
-> This effect also means one can get an advantage against other monsters nearby, not just the elemental monster itself!

These are the generic scripts as of right now:
Generic Weapon Script:
Click here to view the secret text

Generic Elemental Monster Script:
Click here to view the secret text

As is, the script interferes with itself whenever multiple elementals are present in one room (turn order means whichever elemental goes last is the only one that proctors the weapon modifier), but otherwise, thoughts on how this is looking?

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My personal mindset about making holds is to create puzzles that provide a challenge for beginners, but still serve as fun little exercises for veterans.


Random DROD RPG Score-Point Sheet Template I quickly created if you wanna easily keep track of all your individual score-points in a hold! Score-Sheet Template
11-11-2019 at 06:21 PM
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Someone Else
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icon Re: Some Elemental Trickery (0)  
You should probably have a global script that resets them all to 0, and then each Elemental monster should increment a relevant counter: when next to an Ice monster, Ice_count is incremented. Then let each weapon decide how to handle the Atk adjustment itself.

That way, you can more easily add more elements and have more complex interactions between them.
11-13-2019 at 03:43 PM
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Professor Tio
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icon Re: Some Elemental Trickery (0)  
Okay I got it, thanks! I feel like giving an example of one of my set-ups, so here's the first I came up with that comes up about halfway through my hold:
Click here to view the secret text


Edit - Hang on, I'm trying to sort out the broken image...

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Hold stuff I guess!
Click here to view the secret text
My personal mindset about making holds is to create puzzles that provide a challenge for beginners, but still serve as fun little exercises for veterans.


Random DROD RPG Score-Point Sheet Template I quickly created if you wanna easily keep track of all your individual score-points in a hold! Score-Sheet Template

[Last edited by Professor Tio at 11-13-2019 07:53 PM]
11-13-2019 at 06:29 PM
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Xindaris
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icon Re: Some Elemental Trickery (0)  
You're using the link to the page showing the image at imgur, when you actually need to use the url of the image itself. Try this: https://i.imgur.com/aeTVNVd.png

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11-13-2019 at 07:50 PM
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Professor Tio
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icon Re: Some Elemental Trickery (0)  
Okay that worked, thanks.

____________________________
Hold stuff I guess!
Click here to view the secret text
My personal mindset about making holds is to create puzzles that provide a challenge for beginners, but still serve as fun little exercises for veterans.


Random DROD RPG Score-Point Sheet Template I quickly created if you wanna easily keep track of all your individual score-points in a hold! Score-Sheet Template
11-13-2019 at 07:53 PM
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