Camwoodstock wrote:
Dragon Fogel wrote:
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×You need both mimics in order to get around the structure, so both mimics have to survive.
You also need to make sure that the mimics can reach the exit, and that one mimic leaves earlier than the other so that it can be blocked horizontally by the second mimic's staff, in order to get both mimics to the edge of the structure.
To kill a snake with a mimic, the first step is to get the snake's head in a corner. Since these are length 2 snakes, the snake's tail will be in one of the two adjacent squares. You then need the mimic to move into the other of those tiles - not to already be in one of them, as that will force the mimic to move and open the tile up.
If you think about the properties of the three types of snake, you'll realize that there's one type where that technique won't work.
And thinking about why it won't work might give you an idea about how to handle that snake later.
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×Okay, I was able to kill the rattlesnake and serpent with this. Problem is, I cannot kill the adder, for pretty obvious reasons... but I don't know how I'd kill it.
Can it be killed with one mimic?
Does the mimic have to die?
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×Why don't the floor spikes help? You guessed it: the head is never on the spikes on an even turn! So how could you change this?
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× Interestingly: feeding something to the adder makes it grow at the tail, so the head still won't hit the spikes. But if the adder gets stuck, it shrinks at the head, thus changing the parity.
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× The trick is to first let the adder grow and then let out shrink again in a confined space. How long should the adder be to accomplish this? So what should you feed it?
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Autocorrect is
not my friend. Apologies for the typos.