I wouldn't call this exactly
intended, but it does follow from the way things work I DROD.
During each turn, a lot of events take place: monster move and die, mirrors shatter, mimics are placed, kegs and bombs explode, scripted characters do their thing, plates are pressed and depressed, etc. etc. etc.
ad infinitum.
Some events I this processing order happen after others. In particular, stabbing a bomb is processed early, but fuse-lighting a bomb is processed late. Now I don't know the processing order very well, but apparently, cracking of orbs happens before fuse-lighting of bombs.
Still, this could be considered a bug. Some events (like mimic placement, I believe) actually trigger a "
go back and redo a part of the processing sequence"
to avoid quirky behaviour. Perhaps this is one of the things that could similarly be fixed.
While this explanation is incomplete and perhaps not
quite correct, I hope it helps you understand things.
In any case: I recommend to NOT make your room depend on this behaviour. It might be changed during some bug fixing update, but more importantly, players will be very confused
____________________________
Autocorrect is
not my friend. Apologies for the typos.
[Last edited by Dying Flutchman at 06-16-2019 09:36 AM]