Of course I wouldn't mind moar, alas the question, if someone makes an unofficial sequel, is
Should it be harder than TSS (and that's kinda a slippery route, because TSS was very very hard, and at some point it kinda loses the point, because in TSS I knew the lynchpin, I just had to experiment how to get there, so it was more about exploiting the quirks of the engine, than figuring out the puzzle)
or more story driven (which might not be as satisfying as there are limitations to the engine)
personally, I would go with the latter, considering that there are plenty of RPG Game Maker games that people love, despite the limitations that grab the players by the heart (Doki Doki Literature Club anyone?). So I would say, more focus on the story, AND the implications from it.
One thing that wasn't explored much is that the dialogue choice doesn't affect anything - that would probably require some reworking in regard to saves.
But imagine chosing one path that opens rooms for new worlds, but at the same time closes the access to other rooms?
OR just like mind-breaking was adding the weapons, now adding new characters to play with different characteristics, like starting the game and having to chose the player and having unique characteristics, like not being attacked by monster instantly, or being invulnerable to hot plates, or having double speed, and once you chose them, you have to play as them for the rest of the game, a little like in The Choice. That would open the possibilites, because certain rooms would be easier with having immunity to monsters attacking, while the same room would play out differently if you could stay on hotplate and not get killed.
The only limit is our imagination to be honest
There are many ways to go from there, but frankly I won't mind just a new SMS, with story, as long as they are being released
[Last edited by Illusionist at 10-25-2020 06:21 AM]