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ErikH2000
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After some weeks, I'm getting a better idea of how to use the stream and what people might be more interested in.

The Sunday 3pm PST session will be for demo-ing, game design discussion, and more visual and lively things. I'll still do live-coding, but those will be in other sessions.

This coming Sunday (tomorrow, May 5th), I'll demo a new kind of pushable block. It flies across the room with a single touch. It stacks. It can never get stuck. It can be used to form words that unlock things. A whole set of puzzle opportunities has just opened up, and I'm unexpectedly excited about of all things... pushable blocks.

So I will show you some actual puzzle levels, and try a group-solve with anyone on chat.

The link to the event is in my signature.

Click here to view the secret text


-Erik

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Godkiller Gamedev streams (live sessions where I make a new puzzle game. NSFW, mature content)
youtube (archive of live streams, and some animated videos I made. Again, contains mature content.)

[Last edited by ErikH2000 at 12-31-2019 09:20 PM]
05-04-2019 at 05:37 PM
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mrimer
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icon Re: Godkiller Gamedev Sundays (0)  
Fascinating!

Pushable blocks are a classic. Maybe they'll never go out of style.

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05-04-2019 at 07:13 PM
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ErikH2000
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quote:
mrimer wrote:
Pushable blocks are a classic. Maybe they'll never go out of style.

They do seem to be a staple of a certain grid-based type of puzzle game. I was quite reluctant to add them. Iinitially they were just going to be an object supporting the story where the main character expresses her disgust for pushing blocks, but...

I found some twists, and suddenly they seem brand new to me as a game element.

Last night I finished a complementary element called "Letter Gates". This is a little like the Baba is You type of wordplay, but it just opens/closes gates instead of altering the rules of the game.

Have got 4 levels ready to demo in a few hours on the stream. Will see if I can make a few more before then.

-Erik

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Godkiller Gamedev streams (live sessions where I make a new puzzle game. NSFW, mature content)
youtube (archive of live streams, and some animated videos I made. Again, contains mature content.)
05-05-2019 at 08:25 PM
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ErikH2000
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I will demo my latest creation, Beamers. And maybe group-solve or create some new levels with Beamers.

Beamers are quite a bit like Aumtlich. I've made a comparison below:

Aumtlich / Beamers
* emits a beam / emits a beam
* beam stuns player / beam kills player
* does not affect other enemies / kills enemies
* 8 directions / 4 directions
* rotates one direction per turn / immediately rotates to target direction
* 2D / 3D
* wears robes / does not wear robes
* creepy / creepy

I also made a complementary element - tracks. When a Beamer is on a track, its movements are limited to staying on the track and not rotating its beam. This lets me design levels with Beamers set up more defensively to patrol/cover areas.

I'm on a business trip this weekend, but nevertheless, I'm gonna livestream, out of pure stubbornness, from my hotel room on a laptop. This will be at 3pm PST today (Sunday 5/19) at https://www.twitch.tv/erikh2000 . Stop by, chat, see the Beamers!

-Erik

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Godkiller Gamedev streams (live sessions where I make a new puzzle game. NSFW, mature content)
youtube (archive of live streams, and some animated videos I made. Again, contains mature content.)
05-19-2019 at 05:27 PM
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ErikH2000
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This Sunday, I'm recording voiceover for DROD as well as The Godkiller. For the former, it's Arky dialogue going with rooms from the recent Arky's Revenge contest. For the latter, it's the voice of God (fictitious) from the first 5 minutes or so of The Godkiller. Mild spoilers, I suppose.

You can join the livestream and chat with me. It's happening at the usual Godkiller Gamedev Sunday time, 3pm PST at this link: https://www.twitch.tv/erikh2000

-Erik

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Godkiller Gamedev streams (live sessions where I make a new puzzle game. NSFW, mature content)
youtube (archive of live streams, and some animated videos I made. Again, contains mature content.)
06-30-2019 at 06:12 PM
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averagemoe
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I've been thinking about what you said a while back about how not having the ability to move the camera keeps the game fair for the enemies because they don't have that skill.

Well, actually, they do have that skill. Or at least, they are aware of the player's position from an unlimited range. And I can believe that they've supposedly memorized the level's layout, but it can't be just that they're predicting the player's moves, because the player is the definition of unpredictable.

So really, that actually gives the enemies an advantage over the player. Let's not have all that playing-field-leveling be one-sided.

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07-01-2019 at 02:28 AM
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ErikH2000
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quote:
averagemoe wrote:
I've been thinking about what you said a while back about how not having the ability to move the camera keeps the game fair for the enemies because they don't have that skill.

DROD, and even The Godkiller, is so riddled with inequality between the player and enemies, I don't even know how to fix it at this point. I tried to balance it out, but I dunno... very difficult to do.

The main injustice seems to be that the typical human player is much, much smarter than any of the creatures. In DROD, we sent our best, the Slayer. Still, people have found several ways to kill him beyond what we intended.

But seriously...

In The Godkiller, I've recently created a compromise with the limited information caused by use of camera panning over a larger area. There is a "fling guide" that searches beyond the camera view to show where the player can fling to. And there is another guide that helps show where the player will fall to if they step in any of the four directions.

Will demo the new guides in the first 15 minutes of tonight's live-coding stream if anyone is interested. And if you haven't seen the game in a while, it's looking beautiful these days with animations and better art.

-Erik

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Godkiller Gamedev streams (live sessions where I make a new puzzle game. NSFW, mature content)
youtube (archive of live streams, and some animated videos I made. Again, contains mature content.)
07-05-2019 at 12:50 AM
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ErikH2000
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I have been pumping out The Godkiller streaming vids for a long time now, and I figure no need to announce every single one. But this latest, I think DROD players will like in particular as it demos levels with puzzles in them, and talks about design decisions. The game has many similarities to DROD - grids, stepping behavior, weird story.



-Erik

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Godkiller Gamedev streams (live sessions where I make a new puzzle game. NSFW, mature content)
youtube (archive of live streams, and some animated videos I made. Again, contains mature content.)
10-04-2019 at 06:17 PM
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ErikH2000
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This last stream talks a lot about DROD and writing stories for games, including a regret I have about DROD. I launch the first part of TSS and lovingly chide its outpouring of exposition. (spoilers)



-Erik

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Godkiller Gamedev streams (live sessions where I make a new puzzle game. NSFW, mature content)
youtube (archive of live streams, and some animated videos I made. Again, contains mature content.)

[Last edited by ErikH2000 at 12-31-2019 09:38 PM]
12-31-2019 at 09:23 PM
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mrimer
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It's possible that being utterly faithful to Erik's guidance on storytelling was a sin like unto how George Lucas was upheld in directing the Star Wars prequels.

Edit: Although, there seem to be some who think there are worse alternatives...

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Gandalf? Yes... That's what they used to call me.
Gandalf the Grey. That was my name.
I am Gandalf the White.
And I come back to you now at the turn of the tide.

[Last edited by mrimer at 02-01-2020 01:24 AM]
02-01-2020 at 01:22 AM
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ErikH2000
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quote:
mrimer wrote:
It's possible that being utterly faithful to Erik's guidance on storytelling was a sin like unto how George Lucas was upheld in directing the Star Wars prequels.

Yes, this can be a problem.

-Erik

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Godkiller Gamedev streams (live sessions where I make a new puzzle game. NSFW, mature content)
youtube (archive of live streams, and some animated videos I made. Again, contains mature content.)
02-01-2020 at 03:58 PM
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Pearls
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At least we backed up such an extravagant quantity of exposition with an equally extravagant number of puzzles. :)

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02-03-2020 at 06:19 PM
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ErikH2000
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I'm back to streaming on The Godkiller. For anybody that wanted a Deadly Music of Death Volume 3, this might be the closest thing to it - about 30 minutes of new music I wrote for The Godkiller with the sounds of typing and mouse-clicking in the forefront of it. (Ah well...)



-Erik

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Godkiller Gamedev streams (live sessions where I make a new puzzle game. NSFW, mature content)
youtube (archive of live streams, and some animated videos I made. Again, contains mature content.)
05-20-2020 at 10:35 PM
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ErikH2000
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I make so many of these streams. So I'm only going to post about the ones that are more DROD-oriented. This one, DROD people may enjoy as it talks a lot about stepping mechanics and calls back to DROD in the first 10 minutes or so.


-Erik

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Godkiller Gamedev streams (live sessions where I make a new puzzle game. NSFW, mature content)
youtube (archive of live streams, and some animated videos I made. Again, contains mature content.)
06-12-2020 at 08:20 PM
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