I'm not sure if you mean "
what do I want the room to look like after I'm done messing with it"
, or just "
I know what I want to do but am just having trouble setting it up"
.
Your goal:
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×In the space of one turn, break the crumbly wall, get a time clone to hit the interior orb, but also push a rock golem corpse into the spot the wall used to be in, so that the rattlesnake stays in place.
For the latter, here's some tactics tips to help with setup, in no particular order:
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×You may want to borrow the technique from Eta 1N1E, to help get bodies out of the way.
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×It's safe to push a body into a stick, so that can help save space.
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×One relatively easy way to synchronize timelines is to first record a pushing move with one timeclone, then on a subsequent recording, stand in the way of the pusher until an appropriate moment, then move into the square the weapon is going to go into, causing the pusher to take its move and do the push immediately. This will play out the same way in even further and final timelines, as long as there aren't any other delays or pushes mixed in.
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×You can either place the rock corpse 1 tile away or 2 tiles away from its final destination; either will work.
Let me know if this helps; I can provide a partial or complete demo if that would work better for you.
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Quick links to my stuff (in case you forgot where it was):
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