Something important to keep in mind for this room: If you push a Fegundo, it will be stunned and not move on the next turn. This allows you to get two turn moves in after pushing it to reorient yourself. When a Fegundo becomes un-stunned and starts moving again, it will move the direction the player is facing. You don't need to worry about what direction the fegundo is facing while you are pushing it as long as you are facing the right direction the turn
after you stop pushing it. It is also good to remember that you can push fegundo ashes.
You can also "
cheat"
for one of the first two orbs by pushing the fegundo into place before hitting the power token to activate it. This is not necessary, but may make the room easier.
Here is how I did each of the boxes:
West
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×Have the fegundo at (10,11) with the player at (9,12) facing east. You can then push the fegundo twice to the NW and be facing the right way.
Middle
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×Get the fegundo to (14,6) with the player at (12,5) facing E. Push the fegundo SE twice to get it into position. You can then rotate to face N before the fegundo moves.
East
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×Similar to the middle orb. Get the fegundo to (21,7) and the player to (19,6) facing east. Push the fegundo SE twice. You can now rotate, wait and then rotate to get the fegundo on the plate.
These are not the only ways to do it, so please feel free to experiment.
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Links to neat forum tools that I always have trouble finding:
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