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Caravel Forum : DROD Boards : Architecture : The Blue Crystal ([WIP])
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rambomet
Level: Goblin
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File: TBC_preview.hold (1.5 MB)
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icon The Blue Crystal (+1)  
Hold in development. Preview version has only three levels.

I plan to add more MORE levels and MORE puzzles with scripted elements.
12-17-2018 at 07:44 PM
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Xindaris
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icon Re: The Blue Crystal (0)  
Very intriguing so far, though there isn't much yet puzzle-wise. I haven't inspected the script to know how easy it'd be, but I think it'd be cool to use the "railway" behavior purely in the interior of a room at some point, letting the player step on it to go back and forth between different parts of the room or something.

Gameplay-wise I'm uncertain of the purpose of oremites being deadly; an active firetrap would do the same job if slightly noisier. But I assume this is something to do with the story instead, so I'm not really complaining.

Dangerous Railway Entrance could use a couple checkpoints, and maybe at least one in 1N too.

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[Last edited by Xindaris at 12-17-2018 09:01 PM]
12-17-2018 at 08:57 PM
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rambomet
Level: Goblin
Rank Points: 23
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File: TBC_00.hold (3.9 MB)
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License: Public Domain
icon Re: The Blue Crystal (0)  
Hold is still in development.

Briefly about the changes:

-removed Railway and Trolley.

-fully modified levels. (sorry)

-added several puzzles with new script elements. (not tested)
01-05-2019 at 08:22 PM
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Professor Tio
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icon Re: The Blue Crystal (0)  
I know I'm a bit late to this, but I am honestly looking forward to seeing how this'll turn out. I liked the limited-push blocks, and I also personally liked the oremite trick, as it allows for a monsters-permeable, player-non-permeable barrier. Kinda reminds me of an idea for an RPG hold I had earlier and have been working on throughout the day.

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03-09-2019 at 02:55 AM
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Caravel Forum : DROD Boards : Architecture : The Blue Crystal ([WIP])
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