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Caravel Forum : DROD Boards : Hints and Solutions : ...she'll carry a really big sword. : Top Super Secret : 1 West
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disoriented
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icon ...she'll carry a really big sword. : Top Super Secret : 1 West (0)  
Not sure I get the idea here. What's the best way to set this up?

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11-03-2018 at 04:42 AM
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Dragon Fogel
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icon Re: ...she'll carry a really big sword. : Top Super Secret : 1 West (+1)  
Click here to view the secret text

11-03-2018 at 05:04 AM
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disoriented
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icon Re: ...she'll carry a really big sword. : Top Super Secret : 1 West (0)  
EDIT: Thanks, got it.

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[Last edited by disoriented at 11-04-2018 07:42 AM]
11-04-2018 at 05:41 AM
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Dying Flutchman
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icon Re: ...she'll carry a really big sword. : Top Super Secret : 1 West (0)  
Last room for this level. (Not the hold :) )

So here's my problem:

Constructs give me a bloody nervous breakdown in the best of cases. This looks like a pretty bad case to me.

I'm completely lost between plates, trapdoors, bridges and platforms.

I expect that only quite explicit hints will help me solve this.

Anyone out there feeling spoilery?

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http://forum.caravelgames.com/viewtopic.php?TopicID=43532&page=0#425526

[Last edited by Dying Flutchman at 01-11-2019 09:55 PM]
01-11-2019 at 09:54 PM
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KituU
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icon Re: ...she'll carry a really big sword. : Top Super Secret : 1 West (+2)  
yes , it seems intimidating, but is not difficult :
Click here to view the secret text

Click here to view the secret text


[Last edited by KituU at 01-11-2019 11:15 PM]
01-11-2019 at 11:11 PM
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Dying Flutchman
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icon Re: ...she'll carry a really big sword. : Top Super Secret : 1 West (0)  
Worked like a charm. I'm getting upset with all those rooms requiring so much setup.

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My latest project has been published: all you can ask for in casu gentryii.
http://forum.caravelgames.com/viewtopic.php?TopicID=43532&page=0#425526
01-14-2019 at 04:04 PM
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navithmastero
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icon Re: ...she'll carry a really big sword. : Top Super Secret : 1 West (0)  
I know that Insoluble tried his best to make sure these rooms are as painless as possible, this means that a lot of these just require a good deal of thinking about where the decoys should be placed. If you find yourself doing something that seems random and/or janky, it's likely that you're doing it wrong :)

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My stuff:
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01-15-2019 at 02:07 PM
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