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Caravel Forum : DROD Boards : Feature Requests : Modifying custom character I.D.
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averagemoe
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icon Modifying custom character I.D. (0)  
Some people might have come up with an intricate system involving a complex mathematical formula to decide which custom character I.D. to use in a script (either for generating entities or starting global scripts) and want to be able to fine-tune it without having to cut and paste an entire characters default script from one to another.

Or maybe they realize a bit too late that the number they need was once taken but the character was deleted and the slot must now sit empty forever, forcing them to move all the scripts to a text file, delete all characters, create a new hold, copy all the levels over from the old one, then put all the characters back in by hand in the proper order, searching for every last script command that mentions a custom entity and trying to remember which script was supposed to be running.

Basically, I want to be able to modify the I.D. numbers of my custom characters on the fly.

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09-19-2018 at 05:46 PM
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hyperme
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icon Re: Modifying custom character I.D. (+2)  
I would advise some people to reconsider their script architecture. It's perfectly possible to select custom entities in the Generate Entity (and Wait for Entity Type) selector, meaning that _MyScript injections should be unneeded.

In my professional opinion, such a strong dependency on entity IDs suggests that there's some kind of deleterious over-engineering going on. While "an intricate system involving a complex mathematical formula to decide which custom character I.D. to use in a script" may seem like a good idea, the fact that it requires clunky changes to default scripts should set off alarms. I'd also wager that such a system is practically unmaintainable.

In my amateur opinion, this seems like a pain to implement. Changing a character ID is simple on the surface, but would require the entire hold to be processed to change every use of the old ID to the new ID. That's a lot of potential overhead, for very little gain.

In my entirely unprofessional opinion, the fact that you decided the solution to not being able to re-ID custom entities was to delete and recreate your hold is horrifying.

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09-20-2018 at 08:09 PM
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