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gamer_extreme_101
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icon Beating DROD: RPG Waaaaaay Too Late (+5)  
It may have only taken me just under ten years (The realization that the game came out in 2008), but tonight I finally beat DROD: RPG. And even got the secret ending!

If Steam is to be believed I was terrible at doing so and am pretty much at the bottom of the ranks, but who cares! :)

Also, hey everyone! :wave:

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[Last edited by gamer_extreme_101 at 06-30-2018 05:44 AM]
06-30-2018 at 05:44 AM
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Dragon Fogel
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icon Re: Beating DROD: RPG Waaaaaay Too Late (0)  
At this point I should probably just restart the second half. I don't remember what I did at all and it would probably be easier than trying to take my current position to a winning state.
06-30-2018 at 05:58 AM
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Ezlo
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icon Re: Beating DROD: RPG Waaaaaay Too Late (+2)  
Hey, I was in the beta for it and helped with the writing and I still haven't finished it. Don't worry.
06-30-2018 at 05:58 AM
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gamer_extreme_101
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icon Re: Beating DROD: RPG Waaaaaay Too Late (+2)  
quote:
Dragon Fogel wrote:
At this point I should probably just restart the second half. I don't remember what I did at all and it would probably be easier than trying to take my current position to a winning state.
I think this was my fifth full restart of the second half.

I learned to save a lot this time. Restored a lot in the final few parts just to optimize as best as I could.

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06-30-2018 at 06:11 AM
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kieranmillar
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icon Re: Beating DROD: RPG Waaaaaay Too Late (+2)  
Good job on beating it! It's pretty tough!

Don't trust the Steam leaderboards, either there's a bug or they've been hacked, but they are wildly inaccurate. The highscores on this site are much better, all the Tendry's Tale's scores are correct at least.
06-30-2018 at 11:39 AM
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navithmastero
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icon Re: Beating DROD: RPG Waaaaaay Too Late (0)  
Wow, good to see you gamer! RPG is, IMO, criminally underrated. Go play it people!

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06-30-2018 at 02:03 PM
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ErikH2000
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icon Re: Beating DROD: RPG Waaaaaay Too Late (+1)  
I like DROD:RPG a lot.

I also appreciate that Mike and company took a pretty simple little game as inspiration (Tower of the Sorcerer) and gave it the full Caravel treatment. This means adding a giant story, tons of game elements, hidden/bonus areas, networked stats, a level editor/publisher.

It's almost ridiculous. Everybody else just makes a little puzzle game. Caravel has to go epic.

-Erik

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07-03-2018 at 03:55 AM
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