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Caravel Forum : DROD Boards : Bugs : playing order (Kegs, Briar, Orbs.)
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jokokoe
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Hello everyone.

When you have two orbs, toggling the same door, it is common to find puzzles where the two orbs need to be activated at the same time (to nor release a monster or briar for example).
Here is my point. One of the orb is going to be activated by a keg placed on spikes while Beethro will strike the other.
Different things can then happen (I will not speak of the case if Beethro strikes the orb at the same turn the keg explode even if it is similar).

1. If the keg explode without Beethro striking the second orb, the Briar needs one more turn to grow and step on the PP.

2. If Beethro strike the second orb one turn after the keg explode, the Briar is blocked.

3. If Beethro strike the orb before the keg explode, the Briar instantly step on the PP.

4. If Beethro strike the orb at the same turn the keg explode, the door will stay closed but there will be a piece of Briar on the PP.

My guess is that Briar actually "plays" before any explosion effect. In order, action will be Beethro > Briar > Keg or Bomb. The last point seems not to be a good behavior of the game.

I've attached a test room.

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06-17-2018 at 03:50 PM
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Dragon Fogel
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icon Re: playing order (0)  
You're blowing up the keg with spikes. Spikes activate later in the turn than briar growth. That's all that's happening here.
06-17-2018 at 04:08 PM
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skell
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icon Re: playing order (+2)  
https://docs.google.com/document/d/1QS9Vk3xsd4jlGF23J8p7c2IM5cmhwmoe6eCEaaAn8jY/edit#heading=h.ocovx14zokm4

Spikes are processed before briar.

#1 breakdown

1. Player moves
2. Briar is processed behind closed door
3. Spikes hit keg
4. Keg explodes immediately
5. Explosion hits orb
6. Orb open doors
7. Turn ends

#2 Breakdown

1. Do steps 1-8 from #1
2. Player striked orb
3. Orb closes door
4. Briar is processed behind closed door

#3 Breakdown

1. Player hits orb
2. Orb opens door
3. Briar grows, hitting the plate

#4

1. Player hits orb
2. Orb opens door
3. Briar grows, hitting the plate
4. Spikes hit keg
5. Keg explodes immediately
6. Explosion hits orb
7. Orb closes door

It's all a little obscure and most likely arbitraty decisions about when things happen in room processing, but it all is intended.

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