mauvebutterfly
Level: Smitemaster
Rank Points: 720
Registered: 05-03-2015
IP: Logged
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Re: Aumtlich and fluff (+2)
Fluff actually occupies more of the tile than puffs do, graphically, so I would argue it's probably less dense in a stable form. Like water and ice, appropriately enough. Also, unfortunately, no matter how you try to make things "flawlessly consistent" there will be a violation somewhere else.
Puffs are monsters, and with the possible exception of seep, monsters block aumtlich beams.
As far as fluff and puff being the same stuff and this having the same behaviour, we already see exceptions with the tarstuff. Brains path through tar babies but not through tar. Gel babies can cross shallow water, but gel cannot. Tarstuff gates toggle when all tarstuff is removed from the room, except for the babies. I disagree that a difference in behaviour between fluff and puff must be wrong.
On a more emotional level, when playing a room in beta that uses the difference between these things, my reaction to first seeing this interaction was "Oh, that makes sense. Of course it works that way." Clearly your reaction was different. I just wanted to state that there is an argument for things being fine as they are.
If a change was to be made I would argue that making fluff opaque would be better than making puffs transparent. Aumtlich seeing through a barrier is less unusual than aumtlich seeing through monsters, so if the behaviour of fluff and puffs had to be the same that's the cleanest change to make in my opinion.
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106th Skywatcher
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