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Caravel Forum : DROD Boards : Architecture : NaDRODArchMo (Nothing to see here. Not an actual hold for publication.)
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Insoluble
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File: NaDRODArchMo.hold (7 KB)
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This is not a hold intended for publication in its current form and I'm not actually currently looking for beta testing on it.

For the curious, this is a little project motivated by a conversation Dragon Fogel and I had on DROD chat today on the topic of creative inspiration. I strongly believe that one of the best ways to drum up creative inspiration is to just make a whole lot of stuff. Fogel basically agreed and discussed his experience with NaNoWriMo as an example. Also if you weren't aware Dragon Fogel is basically the most awesome person ever. At any rate I made some offhand joke about a DROD version of NaNoWriMo in which architects would make 50,000 rooms a month. That turned into a less jokey and actually somewhat realistic goal of trying to make one room per day in the Month of December.

So here's the deal. I'm going to try to make one DROD room every day for the next month or so. Yes I know it's not actually December yet, shut up. I don't expect any of the rooms to be groundbreaking or even all that good, but I'm hoping that the act of making them gets some creative ideas flowing. I may skim off the best 5 or 10 to put in a hold at some point, but will most likely not be publishing this whole thing as is. I'm only posting it here because, let's be honest, I'm a lazy cop-out and would totally flake on this if I didn't have something to keep me accountable.

tl;dr: I'll try to update this thread every day with a new room for about a month. It's probably best to ignore it.

Room updates secreted for length:
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[Last edited by Insoluble at 12-27-2017 02:33 AM]
11-29-2017 at 04:37 AM
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Dragon Fogel
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File: ROOMS ROOMS ROOMS.hold (7.4 KB)
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icon Re: NaDRODArchMo (+5)  
Here's the room I made today.

You can't exit yet because there's only one room in the hold, but you can solve the puzzle.

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[Last edited by Dragon Fogel at 12-22-2017 05:38 AM]
11-29-2017 at 05:32 AM
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mauvebutterfly
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File: Architectural Assortment.hold (14.9 KB)
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icon Re: NaDRODArchMo (0)  
I'll try to do this too.

Nov 29: Added 1E. This was an attempt at doing something interesting with a snake train. I'm not too happy with it, but a room is a room.

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[Last edited by mauvebutterfly at 12-31-2017 09:54 AM]
11-29-2017 at 10:09 AM
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Dragon Fogel
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ROOMS ROOMS ROOMS updated with two more rooms. Also some checkpoints but they may not be particularly well-placed.

I guess I update the first post I made in the thread and make a post noting it? Not sure what the best approach is so I'll do that for now.

[Last edited by Dragon Fogel at 11-30-2017 12:17 AM]
11-30-2017 at 12:16 AM
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File: Hopefully not terrible.hold (4.7 KB)
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icon Re: NaDRODArchMo (0)  
Okay, I'm a day late, so I'll make up a day somewhere. I'll be updating this post with comments on all my rooms as I go. Room comments will be from immediately after they're made.

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Updated and back on track!

[Last edited by Someone Else at 12-09-2017 04:07 AM]
11-30-2017 at 02:07 AM
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Insoluble
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quote:
Dragon Fogel wrote:
I guess I update the first post I made in the thread and make a post noting it? Not sure what the best approach is so I'll do that for now.

Yeah, that sounds good. I'm going to follow your lead on that.
Also, thanks for joining in Mauvebutterfly & Someone Else!

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11-30-2017 at 03:50 AM
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Dragon Fogel
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File: N Lets do this thing 1E Victory.demo (30.3 KB)
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icon Re: NaDRODArchMo (0)  
Demo of Insoluble's new room that ignores the mirror entirely.
11-30-2017 at 04:31 AM
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mauvebutterfly
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Nov. 30: added 1W

Dragon Fogel mentioned an old bug to me in chat yesterday. Apparently walking over scrolls used to make brains see the scrolls as passable. I tried to recreate this behaviour for a puzzle. I couldn't quite do it without scripting, but soldiers that just sit around doing nothing is probably an improvement anyway, so I won't worry about it.

edit:
Dec. 1: added 2N

Since the Gunthro contest is done, I wanted to play around with a room idea that got cut from my entry. I was considering using Halph and floor spikes together, and this room uses one of the ideas I had for that.

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[Last edited by mauvebutterfly at 12-01-2017 10:27 AM]
11-30-2017 at 10:10 AM
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Nuntar
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File: Badly Rooms of Bad.hold (26.5 KB)
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icon Re: NaDRODArchMo (0)  
I'm doing this too :thumbsup

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[Last edited by Nuntar at 12-11-2017 05:25 AM]
12-02-2017 at 03:51 AM
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Dragon Fogel
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Made an update, just noting this so people remember to check this thread.
12-03-2017 at 02:30 AM
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File: RRR Rooms 2N1W Victory No Sword.demo (4.2 KB)
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icon Re: NaDRODArchMo (0)  
Demo of Dragon Fogel's 2N1W without using the sword.
12-04-2017 at 05:45 AM
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mauvebutterfly
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Dec 4: Today was a pretty lazy room, but it still turned out alright. First time I've ever used a spider for anything.

I played through most of the rooms other people have posted. Comments:

Insoluble:
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Dragon Fogel:
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Someone Else:
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Nuntar:
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[Last edited by mauvebutterfly at 12-04-2017 03:58 PM]
12-04-2017 at 03:35 PM
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blorx1
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File: Unimportant Work.hold (7.3 KB)
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icon Re: NaDRODArchMo (0)  
Rooms I made:

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If you need to think outside of the box, then you didn't build a good enough box.

[Last edited by blorx1 at 12-19-2017 01:19 AM]
12-05-2017 at 04:08 AM
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Dragon Fogel
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File: UW Unimportant Work 1N Victory.demo (29.6 KB)
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icon Re: NaDRODArchMo (0)  
I suspect this isn't what I'm supposed to do in blorx's new room.
12-06-2017 at 03:41 AM
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Dragon Fogel
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File: Hnt Smorgasbord 2S Victory.demo (30.2 KB)
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icon Re: NaDRODArchMo (0)  
Someone Else challenged people to complete 2S, so, here's my victory demo.
12-09-2017 at 04:38 AM
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Heh, I gave you the points on your first post in the thread. :P
12-09-2017 at 05:10 PM
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mauvebutterfly
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icon Re: NaDRODArchMo (+1)  
More room feedback:

Insoluble:
Click here to view the secret text


Dragon Fogel:
Click here to view the secret text


Someone Else:
Click here to view the secret text


Nuntar:
Click here to view the secret text


blorx1:
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12-12-2017 at 12:54 PM
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blorx1
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quote:
mauvebutterfly wrote:
More room feedback:

blorx1:
Click here to view the secret text


Click here to view the secret text


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If you need to think outside of the box, then you didn't build a good enough box.
12-12-2017 at 03:42 PM
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Dragon Fogel
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quote:
mauvebutterfly wrote:
More room feedback:

Dragon Fogel:
Click here to view the secret text




Click here to view the secret text

12-12-2017 at 06:20 PM
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Dragon Fogel
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I'm up to 20 rooms!
12-13-2017 at 05:40 AM
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Insoluble
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Thanks for providing feedback Mauve butterfly! I played through most of your rooms and will do the same. I'll try to make time to do the last few soon. Some really nice rooms in here!

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12-14-2017 at 12:16 PM
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Insoluble
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Well, the month of December is over and so this little experiment comes to an end. Thanks a bunch to everyone who decided to do this! It was quite motivating to see so many other folks trying to put together rooms too. I'm looking forward to taking another peek at everyone else's levels.

I managed to get 24 rooms down myself. And while this is well short of the 1-room-per-day goal, it's way more productive than I've ever been with architecture before. Even if I only end up using a quarter of these rooms I feel like this was a big success.

One last thing. If we ever end up doing this again, perhaps December isn't the best month for it. So many holidays and family obligations come up that it's hard to find the time for DROD.

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01-03-2018 at 03:58 PM
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