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Caravel Forum : DROD Boards : Hints and Solutions : Putting the Pieces Together : Assembly Hall : 1 South
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disoriented
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icon Putting the Pieces Together : Assembly Hall : 1 South (0)  
There seems to be so much going on. What should I be trying NOT to let happen?

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34th Skywatcher
11-20-2017 at 05:19 AM
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Dragon Fogel
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icon Re: Putting the Pieces Together : Assembly Hall : 1 South (+2)  
The main fail state is the force arrow on the room entrance closing, preventing you from leaving. There are three ways this can happen:
-if the roach queen reaches the pressure plate at (1,1) or lays an egg on it
-if the slayer hits the orb at (1,10)
-if a puff destroys the wubba at (2,23) (this is mostly to prevent letting a whole bunch of puffs escape, which was a significant room break)

Other than that, the main monsters that you can render unkillable are the roach, the seep, and the evil eye.

Remember, this room uses all twenty ideas, so you can get some useful hints by keeping them in mind.
11-20-2017 at 05:41 AM
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mauvebutterfly
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icon Re: Putting the Pieces Together : Assembly Hall : 1 South (+2)  
This room is actually pretty linear. I'd recommend just working forward until you see a problem and then figuring out how to deal with things from there.

As for a few things that you don't want happening:

Click here to view the secret text


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106th Skywatcher
11-20-2017 at 05:49 AM
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disoriented
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icon Re: Putting the Pieces Together : Assembly Hall : 1 South (0)  
Well thank goodness for mauvebutterfly's demo in the architecture thread. There was no way I'd have kept track of all of those moving parts.

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34th Skywatcher
11-23-2017 at 07:53 PM
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