Lately, I've been thinking of what speedruns of DROD would be like.
I don't mean doing it in the least amount of turns, that's pretty much already optimized. I mean being able to solve the puzzles most efficiently (so, uh, least amount of turns, I guess that was partially relevant) AND with the fastest execution possible in real time.
I'm certainly not up to the task of speedrunning an entire DROD game, but I'd like to guesstimate the fastest times for each main entry, without knowing how fast it can take. Unless otherwise specified, these entail you don't bother with secret rooms, skip all cutscenes, and don't count loading times:
EDIT: Old ideal times are in spoilers for being severe overestimates of how short they can be. Think of the spoilered ones as being ideal "
optimized TAS runs"
where you input everything nearly instantaneously, and as fast as possible for the computer to still recognize it as an input. Anyhow, the more likely times:
• KDD 2.0: Likely 2-3 hours, maybe 1.25-2 hours if you use warps.
• JtRH: Likely 4-7 hours, maybe 2-4 hours if you use warps.
• TCB: Likely 6-8 hours.
• GatEB: Likely 2.25-4 hours. Currently the only run with any proof of its existence; the record stands at aboue ≈2.75 hours as of November 8th, 2017.
• TSS: Likely 8-10 hours, possibly even longer if going for the good ending.
Click here to view the secret text
ו KDD 2.0: 50-120 minutes, maybe 30-90 minutes if you use the warps. Even the longest rooms are generally simplistic in nature.
• JtRH: 70-140 minutes, maybe 60-125 minutes if you use the warps. JtRH has much longer, intricate rooms.
• TCB: 120-210 minutes. This would likely be one of the longer "speedruns", because TCB is a lot longer compared to the prior two.
• GatEB: 60-135 minutes. Despite having plenty more areas to clear, Gunthro is intentionally simplistic. It'll be longer than JtRH, but far, far shorter than TCB or JtRH.
• TSS: 130-220 minutes, or 180-300 minutes if you want the good ending (which means the secret rooms.) This would be the longest, bar none; fitting for TSS being a big game.
Notice that despite the lengths of some of these runs (look at TSS!), it
still somehow isn't able to hold a candle to the "
longest WR speedruns"
of certain games. 100% Animal Crossing speedruns--yes, people speedrun ANIMAL CROSSING--take
much longer. A DROD speedrun is long, but it's certainly more feasible to speedrun than Animal Crossing; and I never thought I'd see the day where DROD is easier than Animal Crossing in some respect.
Anyone have any good ideas of what it'd be like, much less think they're up to the task of speedrunning DROD and completing a hold in the fastest real-world time? I'm anxiously excited to see if we can get anything going here!
EDIT: Somehow, DROD AE has a leaderboard on the speedrun website, but without any runs. I'm currently going through the process to see if I can get DROD as a series on there, though. If you (for some reason) want a link to the DROD AE leaderboard,
here it is.
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Camwoodstock - The Epic Blunder, Dugan's Best Janitor, Rooted Hold Runner, Lowest Point Watcher, and 132nd Skywatcher (and 13th Gel Authority)
Mastered all of GatEB, KDD 2.0, JtRH, and TCB! | Saw The Second Sky! (lots of secrets left!)
Her/him | & |
Steam |
Backloggery
[Last edited by Camwoodstock at 11-08-2017 11:11 PM]