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Romain673
Level: Roachling
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Registered: 08-18-2017
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icon Swarm of monsters (+2)  
Hello world,
I would like some testing for my actual hold.

I planned to do a hole extrelely hard where sometimes some specific move are needed. But since I'm not good at the game, i don't know if they are really difficult or not.

The level are not some puzzle game, it's a level where i give you too much ennemies, and some tools for manage them. After, i let you completely free to what you want to do with them.
But there is an efficient amount of ennemies for that you need to test the tools, and decide of what tools you take, and what tools you doesn't take.
Or at least, it's the goal of the hole.

I would like some review and some specific point :
- for difficulty : does a hard level can be fun ?
- is the lobby a good idea ?
- is the tricky level on the mass of 'normal' level nice ? Or it's just not fun to think about a problem and just see that it wasn't at all what you needed to do ?
Click here to view the secret text

- does shortcuts for changing the entrance of a level is a good idea ?Or it just add some element to the level who aren't needed ?
- Again on Snow 2E, does the docorative ennemies on the middle are fine ?
- And for finish, I have some problem with the level 4 : crabs or tar : i don't arrive to find a way to build a level with them : stalling (=find a situation where you are free to do want you want without penality (=kill somme ennemies)) is too simple.
I counter that by the 'Fluff vent' on Snow level, and by giant level on Queen level (and the IA of Roaches are done for not let the player stall when they are a lot).
So if you have any ideas for them, i will take them :P


(I'm French, so you can answer me in French if you prefer :P)

Change log :
8-22 : snow done, half of queens done
8-24 : second half of queens done
8-24 : minor change
8-26 : lobby level+2~3levels of golems done
8-27 : Queens 2N, Snow 2E, and 5 levels of golems done
8-31 : Decoration last level, Entrance Queens, Lobby snow, Secret Queens done.
9-05 : Entrance Snow, Snow 2E more hard, changing color of Queens, and 1E, 1W, 2W of Triple
9-06 : Added Triple 1S1E, balance Triple 2W (and Triple 1S and Triple 1N who need change)
9-08 : Added Triple 1N1W, Triple 1N, and Triple 2N.
9-09 : Added Queens 1N1W and Triple 1S1W (not a good result, but a good idea, i will perhaps change it later)
9-10 : Added Triple 2E
9-18 : Changed Triple 2W to his initial difficulty (and finally finished it :D), Changed completely Snow 1N1W, and removed a bug for Queens 1N1W.

notlive :
9-19 : Added difficulty to Triple 1S, Golem 2S1E done (need change for give illusion it is possible 'normally)
9-20 : Triple 2S (last level of Triple) at a version that i like. Need improvement.


Actually : 81%
Lobby (85%) : 5/5 done : 3, 1, 1, 0. (excellent, good, need change, not done)
Snow (86%) : 7/7 done : 4, 2, 1, 0.
Queens (94%) : 9/9 done : 8, 0, 1, 0.
Golems (59%) : 6/8 done : 2, 3, 1, 2.
Triple (82%) : 13/13 done : 5, 5, 3, 0.

[Last edited by Romain673 at 09-20-2017 03:09 AM]
08-22-2017 at 05:22 PM
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Scattercatt
Level: Goblin
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icon Re: Swarm of monsters (+2)  
Off the bat, there are a lot of grammatical issues, which is understandable. I myself am not very good with grammar either so I will not be going over that.

Lobby:
An interesting start for sure. I like that you surround the entrances with the corresponding element to the level it leads to. One thing I will say though is that the doors leading to the south and west become impossible to open from the other side once the player enters the rooms beyond them. I would recommend putting an orb or something to open the door if the player wants to get back to the lobby.

Queens
I started off with Queens since I (Personally) hate the fluff element. I definitely like the idea of being given small amounts of resources to take out a lot of monsters, but I have to ask if you have tested these rooms yourself, because these rooms seem near impossible. I could be just bad at this style of room, but I really couldn't find a way to solve 1S1W, 1S, or 2S. I also feel like some of the doors are just flat out pointless and their placement doesn't make much sense. For example, in room 1S1W, the orb at (7,18) seems completely useless.
Like I said, your idea for this hold is awesome, but right now it doesn't seem playable (for me at least. I could just be bad). If you can, send me some demos of these rooms so i can see how they are done.
I decided to stop here, but I see a lot of potential for this hold. I will come back later and check out new updates.
08-24-2017 at 01:12 AM
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Romain673
Level: Roachling
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icon Re: Swarm of monsters (+1)  
Hello,
Just updated with what I have done recently (few things).

Good point for the lobby, even if the orb was only for testing, and if you can still manage to reach the middle of the lobby, I haven't think to it. I have changed it.


And yes i tested everything and everything is possible.
In fact, I just put randomly each orb and some wall, and then I tested the level for knowing how many ennemies I needed to remove for being able to finish the level.
So some orb are actually useless, I don't really remember if the orb you mentionned was usefull or not for me, but if yes, it was at the end.
Tomorrow, I will test again all my level for adding many hints to them. But the hold could be not interresting if someone read directly all the hint :/ I will see what I do.


Actually, if someone want the difficulty (for me) of the hold :
Snow :
Entrance, 1E1N : hard
1E1S, 2E1S, 2E : medium
1E : easy

Queens :
1N, 1E, 1N2E : hard
1N1E, 2E : easy
2N : not tested, not fan of the result at this moment


(And I change the entrance of the Queen, it is really better now, so 1S1W is now 1N, 1S is now 1E1N, and 2S is 1E)

[Last edited by Romain673 at 08-24-2017 02:27 AM]
08-24-2017 at 02:22 AM
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Insoluble
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File: Swarm of monsters.demo (20.6 KB)
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icon Re: Swarm of monsters (0)  
I have attached demos of the rooms I played. I only played through Snow. The stairs in Lobby: 1N end the hold instead of leading to that level.

Snow I think the difficulty is "6 brains" or "6.5 brains". I am not a very good judge of difficulty for this kind of hold though. I like the passages that let me cross the room without solving it. This makes it possible to chose where I want to enter each room. I like being able to decide where to enter since this takes some thinking. The decorations in the middle of 2E are fine. These are not distracting.

These rooms are set up in a way that tends to make strings of puffs that are impossible to pass if you are not careful to set things up properly. In some rooms (The entrance, and 1S1E for example) this makes for an interesting puzzle. in those two rooms I had fun finding ways to create 2x2 blocks of fluff or distract some puffs so that I could get by later. In some rooms (1N1E and 2E for example) there were so many puff generators that I felt like I was just guessing most of the time instead of thinking my way through.

Backtracking problem: In 1S1E if you leave by the southeast green door, at (37,29) or (37,30), you are stuck and will have to re-load. This can be fixed by linking the northeast green door to the tunnel at (35,6).

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08-24-2017 at 04:13 AM
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Romain673
Level: Roachling
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File: Swarm of monsters Queens Romain673.demo (9 KB)
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icon Re: Swarm of monsters (0)  
quote:
If you can, send me some demos of these rooms so i can see how they are done.
There we go.

Ty for your review Insoluble, i will change some room that you found not fun soon and I changed the few other things you mentionned.

(and Queens 1N1E was surpisingly hard, take a long time to finish again this level)

[Last edited by Romain673 at 08-24-2017 06:44 PM]
08-24-2017 at 06:36 PM
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Romain673
Level: Roachling
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icon Re: Swarm of monsters (0)  
Hi again,
I just changed Queens 2N and Snow 2E (link on first post) :
- Snow 2E is more focalised on a giant area in the middle for let more liberty about puffs. Finish it on first try, so perhaps i should add more ennemies at the start.
- Queens 2N is focalised on create roaches on every side of the map, but a few amount, so it really change compared to other levels. I really like it since it stay challenging.

And I created 5 levels of golems since I got one idea by forcing the player to stay on a small area, so he need to manage the position of golems. But unfortunatly, I think that some level need more guessing than thinking :(
I really want a review of this idea and these level.


And small question, Can I let some 'error' on y final hold ? Like a broken wall on a corner who lead to nothing ?

[Last edited by Romain673 at 08-26-2017 10:21 PM]
08-26-2017 at 10:15 PM
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Nuntar
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icon Re: Swarm of monsters (0)  
Link to HA rules. This (in particular the section "What makes a hold 'good' or 'bad'?") delineates the kinds of things that will block a hold from being promoted.

Minor errors, like a broken wall that doesn't lead anywhere, aren't a blocking issue. I'm not sure whether you mean an interior wall corner, or an actual corner of the room. If you have a broken wall on a room edge that doesn't lead to the next room, that's still not a blocking issue, but it is annoying to the player, so probably best avoided.

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08-27-2017 at 12:12 AM
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Romain673
Level: Roachling
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icon Re: Swarm of monsters (0)  
Yes, I already read that, but I wanted someone to confirm.
The wall I want to put are not reachable, so it's fine. It hide more the real secret room.
Ty for your answer.
08-27-2017 at 12:47 AM
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Romain673
Level: Roachling
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icon Re: Swarm of monsters (0)  
Small question :
Have you any hold where the goal is to kill the Queens, and who use Puffs and Queens/Roaches ? Or some ideas ?
I want to see what i can do with them.
I don't arrive to be pleased with a level with both of these units.

You can check Triple 1N and Triple 1S (levels not balanced) where I just find that these units haven't a good synergy.

[Last edited by Romain673 at 09-06-2017 02:28 AM]
09-06-2017 at 12:20 AM
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Romain673
Level: Roachling
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icon Re: Swarm of monsters (0)  
Hi again world !
Today, can I have your impression on 'Triple 1N' and 'Triple 2N' (both level are possible) ?
I don't think there is enough control of what will do the puffs just because they take aggro of Roaches :(

And for anyone who haven't tested Triple (everybody ? O:-) there is actually 6 levels (/12~13) playable there : 1E, 2E, 1W, 1W1S, 1N, 2N. And 1W1N who need some change.

(even if I think that both of these level need more difficulty, except if I finally want a more 'simple' hold, but I already added too much difficulty on some level who limit a lot the liberty, like Snow 1E1N who wasn't fun for Insoluble)

[Last edited by Romain673 at 09-08-2017 03:07 AM]
09-08-2017 at 03:01 AM
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