Crimson Moon
Level: Master Delver
Rank Points: 108
Registered: 08-04-2014
IP: Logged
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Can't remember name of rogue-like game. (0)
Here is what I remember about it:
You picked a class, then you would go floor by floor as far as you could, each floor was a 6x6 or 7x7 grid of different things, everything visible right away. The board was always this same size each floor, and floors lasted infinitely.
These things could be enemies, stat boosters, or traps that you could go over, but was probably a bad idea most of the time.
After you moved off a space, the space would "disappear" or "collapse". So you had to optimize pathways and figure out the best way to the next floor
Archer, thief, and wizard are classes I remember, but those are pretty generic names so that probably doesn't help much. You unlocked classes when you got past a certain floor.
The game ends if you trap yourself isolated from the exit, or you just didn't have the health
The game was completely black and white (at least I'm mostly sure that everything was white icons over just black space).
Enemies I remember are snakes and spiders being really early on, dragons being one of the last enemies you ran into.
I remember there being certain stats that would better you against certain monsters.
It was very puzzle-like since everything was revealed right off the bat, most of the thinking came to whether something was worth moving into or not, kinda like DROD RPG.
Any ideas anybody? You can ask a question if it helps.
[Last edited by Crimson Moon at 06-25-2017 05:12 AM]
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