Finished!
Score:
Click here to view the secret text
×HP: 64
ATK: 11
DEF: 6
Keys: 0
Score: 74
Very fun! I beat this first attempt, but when I went back to try different strategies, most of them fell flat. There really aren't that many ways to beat the hold -- at least the correct path is pretty straightforward. (Is that what makes a hold easy? Who knows!)
If you make this hold more than two or three levels long, you'll run into a problem: keeping players on the treadmill. Since the player starts off so weak, and a
single powerup can mean the difference between victory and defeat, it's really super easy for them to fall behind and have to restart. Sure, this applies to every hold, but it will apply to this hold even more since the margins are so small. I don't have a solution -- just pointing it out.
____________________________
spacelike
[Last edited by superluminal at 06-25-2017 12:20 AM]