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Caravel Forum : Caravel Boards : General : Codes of DROD Graphics Entries
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icon Codes of DROD Graphics Entries (0)  
So, when I making custom DROD graphics I meet a problem. The problem is : "What codes that can call DROD to change all graphics entries to graphics entries that i want?"

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06-19-2017 at 07:34 PM
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Tuttle
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icon Re: Codes of DROD Graphics Entries (+1)  
The only full list I know of is embedded in the DROD source code at http://www.caravelgames.com/sourcecode.html . The file with all the ID numbers is DROD\TileImageConstants.h and contains blocks of code like this:
#define TI_EYE_N     72
#define TI_EYE_NE    73
#define TI_EYE_E     74
#define TI_EYE_SE    75
#define TI_EYE_S     76
#define TI_EYE_SW    77
#define TI_EYE_W     78
#define TI_EYE_NW    79
The numbers are what you need to use in your .tim file. For characters and named objects you should be able to find the right codes fairly easily. Unfortunately, generic obstacles like rocks aren't as easy to figure out exactly which is which, and will require some trial and error.
//Obstacle 24.
#define TI_OB_24_1        1829
#define TI_OBS_24_1_11    1830
#define TI_OBS_24_1_21    1831
#define TI_OBS_24_1_12    1832
#define TI_OBS_24_1_22    1833


[Last edited by Tuttle at 06-20-2017 02:37 AM]
06-20-2017 at 02:36 AM
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icon Re: Codes of DROD Graphics Entries (0)  
Uh.. seems I can't understand some of those variable, like this:
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Those variable, like SNK, SNKT, WALL_REF, TAR_SEI, are hard to understand what is mean behind it's naming. Other hand, there has some variable name that easy to understand, like TI_MIMIC_... . There also has some variable that has 'A' on it, seems used for frame 2 of an animated monster.

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06-20-2017 at 11:25 PM
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[Last edited by Resert On at 10-07-2017 03:12 PM]
08-16-2017 at 07:19 AM
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