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Navi "hey, listen!" Thmastero's latest work has a bunch of creative puzzles of very reasonable difficulty, which are always in demand and worth trying.
The rooms tend to be rather dark, so don't forget that alpha blending can be turned off in the settings menu and right-clicking on a tile drops a temporary light there.
Alright, attached is an update which should hopefully fix the backtracking issue. Hopefully the CNet version of this hold will be updated soon (thanks for the help Schik ).
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This is a nice small to mid-sized hold that I had a fun time both testing and re-playing. There's a large variety of elements and puzzle types here, and the hold definitely expects you to be familiar with some of the more involved DROD mechanics like serpent manipulation,and brain path-maps. But experienced DRODers should find it pretty approachable still.
There's also a lot of variety in terms of the kinds of rooms you'll see here. They run the gamut from classic linchpin style rooms to intense monster manipulation, and even the odd horde room here and there. That and the fact that the hold is pretty much open format means that just about anyone can pick up this hold and explore around until they find something they like.
There were a handful of rooms that were on the fiddly side, but those were mostly relegated to secret rooms and could be avoided. On the whole most rooms were quite enjoyable and the few rooms I didn't like that much were at least easy to skip. There's also a nice reward for completing the hold in the form of some rather impressive minimap art in the hub level. I'd recommend giving this one a try. Even if you decide it isn't for you, you'll probably at least be able to find a few rooms you an enjoy here.
Lastly, if you haven't already seen it, ThemsAllTook has done an LP of this hold that's worth checking out.
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