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Caravel Forum : DROD Boards : Feature Requests : Imperatives for Trapdoor Interaction
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hyperme
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icon Imperatives for Trapdoor Interaction (0)  
It would be nice to control NPC trapdoor interaction using Imperatives. It is possible to use only three Set Imperative options to cover all trapdoor dropping behavior.

Ignore Trapdoors - the NPC doesn't drop trapdoors or melt thin ice. This is usually the default state of an NPC.

Drop Trapdoors when Armed - If the NPC has a weapon, it will drop trapdoors. The NPC will also melt thin ice. Currently this is the default state of Player and Double based NPCs.

Drops Trapdoors - The NPC will always drop trapdoors and melt thin ice, like a Construct would.


Discussion points:

-Should flying NPCs be able to drop trapdoors/melt thin ice?
-Should thin ice have it's own Imperative?
-Imperative names

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[Last edited by hyperme at 05-13-2017 05:34 PM]
05-13-2017 at 05:33 PM
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uncopy2002
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icon Re: Imperatives for Trapdoor Interaction (0)  
the NPC doesn't drop trapdoors or melt thin ice

What if power token is involved? Player roles melt thin ice when power token is touched.
05-13-2017 at 05:36 PM
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Dragon Fogel
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icon Re: Imperatives for Trapdoor Interaction (0)  
Why would that matter, the only effect a power token has ever had on non-player entities is to cause them to start responding to the player if they weren't already.

Presumably you could just script something to change imperatives if you wanted that behavior for some reason.
05-13-2017 at 08:57 PM
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