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Caravel Forum : DROD RPG Boards : RPG Bugs : The incomplete list of Build / Wait for item
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superluminal
Level: Delver
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icon The incomplete list of Build / Wait for item (0)  
Currently, the Build command (and the Wait For Item command) is missing these elements from the list:

Hard wall, Stairs (up and down), Pressure plate, Platform (pit and water), Scroll, Orb, Briar, Briar root, any Token, any tarstuff, Light.

I'm running 1.2.7.316.

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spacelike
01-13-2017 at 06:44 AM
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uncopy2002
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icon Re: The incomplete list of Build / Wait for item (0)  
Building scrolls and stairs would make much sense; besides, stairs can't be built even in main DROD. They were removed from the Build list some time ago.
01-13-2017 at 08:29 AM
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superluminal
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icon Re: The incomplete list of Build / Wait for item (0)  
As far as I know, there's no way for an Unkillable character to be flagged as defeated and disappear on the same turn. I was going to make a bug report about Wait For Item: Briar specifically, as a way to work around this limitation, but it turns out there's a few other important items missing. Flawless consistency and all that.

Maybe there's a good reason why these items aren't on the list?

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spacelike

[Last edited by superluminal at 01-13-2017 05:03 PM]
01-13-2017 at 05:00 PM
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kieranmillar
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icon Re: The incomplete list of Build / Wait for item (0)  
quote:
superluminal wrote:
As far as I know, there's no way for an Unkillable character to be flagged as defeated and disappear on the same turn.


You can fake it by making the character disappear and generate a blood splat effect. It will still count as being defeated. See Skills Smorgasbord to see this work in practice.
quote:
* Getting to trigger scripting on the same turn that an enemy dies has always been a problem in RPG due to the fact that the events that check for winning a fight wait until the next turn before executing, the same with the Imperative: Die if you want to force a monster to die. Instead, when we win a fight with a monster we intervene at the last possible moment immediately after the killing blow using the monster's "Each Defend" command, making the monster unkillable, executing the code we need, then faking the monster's death by generating a blood splat and sound where the monster is standing, and then making the monster disappear and ending the script. The REP and GR is still awarded automatically because the game still considers it as winning a fight, despite them monster never actually dying.




quote:
superluminal wrote: Maybe there's a good reason why these items aren't on the list?

Platforms and tokens have been specifically removed even if you try to build them via MyScript tweaks.

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(07:23 PM) Pearls: Kieran is correct.
01-13-2017 at 05:49 PM
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