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Caravel Forum : Caravel Boards : Contests : 2016 Year of RPG voting (A multiple question poll)
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RankEntryAverageStandard Deviation
1Legend of Loquacious Chivalry8.54545454545451.1570838237598
2Perfect Cherry Blossom8.45454545454552.270908363054
3Six Times as Splendid8.09090909090911.164204406806
4Escalation7.45454545454552.2305171175246
4This or That7.45454545454552.2305171175246
6One7.09090909090912.0205555246266
7Second Invasion of Tueno6.63636363636362.3460887091934
8Something Short6.09090909090911.5640591394623
9Herpaderp52
Escalation
12345678910
Average Vote 7.4545454545455
Standard Deviation 2.2305171175246

Herpaderp
12345678910
Average Vote 5
Standard Deviation 2

Legend of Loquacious Chivalry
12345678910
Average Vote 8.5454545454545
Standard Deviation 1.1570838237598

One
12345678910
Average Vote 7.0909090909091
Standard Deviation 2.0205555246266

Perfect Cherry Blossom
12345678910
Average Vote 8.4545454545455
Standard Deviation 2.270908363054

Second Invasion of Tueno
12345678910
Average Vote 6.6363636363636
Standard Deviation 2.3460887091934

Six Times as Splendid
12345678910
Average Vote 8.0909090909091
Standard Deviation 1.164204406806

Something Short
12345678910
Average Vote 6.0909090909091
Standard Deviation 1.5640591394623

This or That
12345678910
Average Vote 7.4545454545455
Standard Deviation 2.2305171175246
Total Votes 14 100%
Poster Message
kieranmillar
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icon 2016 Year of RPG voting (+3)  
Alright it's voting time! Attached to the next post is a hold containing all of the entries inside a fancy hub.

I just wanted to say a big thanks to all of the entrants for this contest, we've got a large amount of amazing entries here.

Please note that the authors have been anonymised for this contest, the level author names have been replaced and the scrolls stating what the entry is have had the author names removed. These will be re-instated for when the hold is submitted to the HAs, after the voting has ended. Please don't give away who made what.

The following two custom styles were used, feel free to download them if you want to and import them via the editor, otherwise you'll see the Deep Spaces style in rooms where they would belong.

Sandstone - http://forum.caravelgames.com/viewtopic.php?TopicID=26962&page=0#264030
Basalt - http://forum.caravelgames.com/viewtopic.php?TopicID=18818&page=0#271585

Voting rules:
* Rate each entry out of 10.
* Vote 10 to your own entries.
* All votes must be cast at the same time, only vote once you're ready! You can't go back and change your votes once submitted.
* Deadline is end of 31st October UK-time. (GMT + 0)
10-10-2016 at 01:09 PM
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kieranmillar
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File: 2016 Year of RPG VOTING.drh (38.1 KB)
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icon Re: 2016 Year of RPG voting (+3)  
Here's the entries!
10-10-2016 at 01:09 PM
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Nuntar
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icon Re: 2016 Year of RPG voting (+1)  
Feedback on entries, together with author's commentary on my own entry:

Tales of Yore (Hub)

Not bad, but for the eventual release, I'd prefer some way of tracking overall progress, either by having monsters you can only kill after returning from each entry, or by using REP (setting the REP multiplier to 0 and awarding 1000 REP per complete entry, for example).

It would be nice to have an autosave in the hub, and standard checkpoint graphics for autosaves in the levels that use one, so you'd have to do something else for the "step on to enter level" tiles.

This or That (= Pits of Peril)

Interesting concept, nicely done layout. Very easy; I completed it on my first try with no resetting, just by making sensible choices. Balancing was pretty good, with a few trivial choices here and there to speed up progress a little.

Overall, a fun diversion. Score: 7

Herpaderp

A selection of normal-DROD puzzles, with the only RPG optimisation being the forced reset after discovering the Lucky Blade on the second level. Not bad puzzles -- the mimic room especially had a nice linchpin -- but nothing outstanding. Could have done without the self-depreciatory intro texts. Score: 5

Legend of Loquacious Chivalry (= Principled Application)

Pretty good dialogue, but a couple of errors stand out. Beethro uses both "you" and "thee", and the reflexive of "thee" should be "thyself".

Why does the map reveal 3S in full?

Interesting concept of starting off at a high stat level (and x5 multiplier) so as to experience high-stat play without being affected by optimisation decisions in earlier levels. Choices were interesting and well-balanced throughout, with it being pretty easy to gain enough power for the main boss, and the optional boss requiring more thought and preparation. Didn't need to reset at any point. Score: 9

Six Times as Splendid

Not a good music choice for something that plays throughout the level.

Custom monsters give no REP.

A very interesting concept, and it was very satisfying to see the room gradually become easier and more and more of it become possible to clear. However, the final boss is very tough. After what I was pretty sure was a good run, I was just short; I checked the boss's stats, determined that it wasn't worth taking the last two power gems, redid 6N and wound up beating the boss with 8 HP to spare. Honestly I would have enjoyed the entry more if it had more leeway, but it didn't hurt it much. Score: 8

(I never used the Flippers or Warp Token.)

Something Short

Too short. If this were the start of an entry, I'd say it was not a bad start, but for what it was, there were too many choices that weren't really meaningful because you couldn't build up enough stats to kill the mud baby, or make killing the eyes worthwhile; and you had to get ATK for the eye guarding the green key. Score: 5

One (= The Only Room)

Pretty good for a one-room entry; just needed to think carefully about what order to do things in, in terms of what would benefit more for the next monster in line. It still felt it was over too soon, and I would have preferred to see the concept expanded over more rooms. Score: 6

Second Invasion of Tueno (= Invasion Outposts)

Remake of the first area of Tower of the Sorcerer. Not sure what score to give it. It's competently done, but it seems to be very close to an exact remake, so you didn't do any of the balancing work yourself. Score = 5

Escalation (= The level)

Really interesting concept of working from base stats to top stats in a single level by having a x10 multiplier throughout. Pretty well carried out, with interesting decisions and a sense of being rewarded for good choices earlier. There were a couple of setups that I wasn't sure whether they were intentional or not, in particular that killing the tar mother in 1S re-opens the black gate (if closed).

Bridge autosave is badly placed, I kept forgetting it was there and activating it when crossing the room. In any case, it would be helpful to have the autosave available earlier, so I recommend finding somewhere to put it in 1W (for instance (13,9)).

Unfortunately, the final boss is way too tough: 7200 expected damage after taking every gem and the best sword and shield. This pretty much requires the player to use accessories in particular places, which is an unfair punishment. It would be better if the Serpent were the main final boss and the Slayer an optional boss. Score: 8

[EDIT: Managed to win the fight by saving the speed potion for the Slayer, which seems to be required. My stats were 2356 / 410 / 400 / no keys, score 3308. In the end I never used Wall Walking.)

Perfect Cherry Blossom

My entry (easy to guess). The idea of a power-up that increases the multiplier rather than increasing stats directly was inspired by Touhou, and PCB is the first Touhou game that uses it, so I decided to make the power-up a cherry blossom to pay homage to this inspiration. (The graphics for the cherry blossom were edited from a photo I took in Sendai, 2013.)

As an RPG mechanic, it rewards the player for leaving power and shield gems until later, but I made sure it's still completable whether you leave gems until as late as possible, or take some of them early. There is a big decision as to whether or not to kill the brain in 1N, and again, either way is possible.

At some point, I'd like to have a try at a larger hold using this mechanic. Would people be interested?

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[Last edited by Nuntar at 10-12-2016 12:18 AM]
10-10-2016 at 05:03 PM
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Chaco
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icon Re: 2016 Year of RPG voting (+1)  
I've started a Let's Play series based on playing through these entries and reviewing them. I won't be assigning them a score on-camera, but I will be getting as much gameplay in as I can, and offering my informal opinion on the holds' quality, as well as speculating about who the authors could be.

Obviously, maybe don't watch if you're currently playing the holds and intend to vote on this contest yourself, but maybe do watch if you're already done and want to see how someone else does things differently, or want a hint as to how to progress on a really tough hold.

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Quick links to my stuff (in case you forgot where it was):
Click here to view the secret text

10-11-2016 at 02:42 PM
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kieranmillar
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icon Re: 2016 Year of RPG voting (0)  
Awesome Chaco!

By the way while I said to keep authors secret, you're free to spoil what stuff you made when you get round to LPing it because otherwise it's gonna be awkward for your LP, trying to pretend you've not seen it before. Then you can do author commentary if you want to :)
10-11-2016 at 06:22 PM
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Xindaris
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icon Re: 2016 Year of RPG voting (0)  
I'm so completely terrible at RPG I can't seem to even take the first couple steps in almost any of them :(

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[Last edited by Xindaris at 10-11-2016 07:27 PM]
10-11-2016 at 07:26 PM
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uncopy2002
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icon Re: 2016 Year of RPG voting (+1)  
Half of the entries are fairly easy you should be able to finish them in first few tries (or better, first try). Specifically, ordered by difficulty:

Click here to view the secret text


Anything else not listed above is pretty tough, so if you're not that into RPG you can just skip them.
10-12-2016 at 11:14 AM
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bbb
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icon Re: 2016 Year of RPG voting (+1)  
Chaco:
Click here to view the secret text

10-20-2016 at 07:32 PM
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kieranmillar
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icon Re: 2016 Year of RPG voting (+5)  
The results are in!

Thanks to all who voted!

First Place: 8.54 - Legend of Loquacious Chivalry - Chaco

Congrats to Chaco! This was extremely close between first and second place but Chaco just barely squeezed out the win. An impressive traditional entry that proves Chaco's understanding of RPG gameplay. Chaco wins 100 points and his pick from the Prize Pile!

Second Place: 8.45 - Perfect Cherry Blossom - Nuntar

This one was my personal favourite, a unique concept that was implemented extremely well. Nuntar gets 50 points!

Third Place: 8.09 - Six Times as Splendid - bomber50

Like all of bomber's entries (there were 3!) this was a smart idea implemented to-the-point that is a ton of fun. Bomber50 gets 25 points!

Other Results:
7.45 - Escalation - Red-XIII
7.45 - This or That - bomber50
7.09 - One - bomber50
6.63 - Second Invasion of Tueno - azb
6.09 - Something Short - Insoluble
5.00 - Herpaderp - Xindaris

Congratulations to all entrants, the quality of the submissions was really high in this contest, with nobody getting a below-average score, that's quite something!

Coming up shortly is a thread in RPG Architecture to make final tweaks changes to the entries if you wish, and then it will be submitted to the HAs for publication.
10-31-2016 at 07:41 PM
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Xindaris
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icon Re: 2016 Year of RPG voting (0)  
I kinda want to know who gave me a 10 just out of curiosity. I knew from the time I started that I was more or less effectively not really making an RPG level at all. It wasn't me; I decided not to vote because I don't feel like I have any handle on what makes an RPG hold good, only what I can or can't handle, so I would've probably given probably all 3 of the top 3 fairly low scores due to my not being able to handle them. (Though the winner would've been the highest of the three since I liked the dialogue at the start.)

Also, my score was exactly 5, which is the score 5 of the people voted; the score "5" is one of exactly 5 distinct scores my entry was given.

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Here are some links to Things!
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[Last edited by Xindaris at 10-31-2016 09:14 PM]
10-31-2016 at 09:10 PM
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Insoluble
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icon Re: 2016 Year of RPG voting (0)  
I'm in the same boat as you. I didn't vote either as I pretty much felt unqualified to judge most of the entries. Interestingly enough, I think yours was my favorite, mostly because it was more like a traditional DROD entry than an RPG one. I'm perplexed that someone voted my entry a 10 as it was clearly not even a complete entry (there were blocked off passages to unfinished areas that I never completed.) I submitted the thing anyway since, what the heck, why not. It's possible that someone who felt similarly unqualified to rate the entries just voted a 10 for everything, though I'm not sure why they wouldn't just click the "view results" button.

At any rate, congrats to the winners! Just updated the list and there are no 8 timers or first timers this contest, though Red is close with 7 official contests entered so far.

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11-01-2016 at 02:11 AM
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Red-XIII
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icon Re: 2016 Year of RPG voting (0)  
Congrats to the winners and to everyone who participated, the entries were really fun and Chaco definitely deserved to win! I also really liked "six times as splendid", but overall there were a lot of nice concepts.

By the way, to answer Nuntar's comments, in my entry it's possible to kill the slayer without ever using the speed potion and by having more than 5000 HP afterwards, though I used Wall Walking to grab the extra green key in 1W. This means that there is some leeway, so I think it's good to leave Slayer as final boss.


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There's not some other world out there where everything's gonna be okay.
There's just this one, just this rock.
-33th Skywatcher
11-01-2016 at 05:21 PM
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mrimer
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icon Re: 2016 Year of RPG voting (0)  
Great contest and beautiful entries! :thumbsup

I've awarded rank points to the winners.

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Gandalf? Yes... That's what they used to call me.
Gandalf the Grey. That was my name.
I am Gandalf the White.
And I come back to you now at the turn of the tide.
11-05-2016 at 07:16 PM
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