averagemoe
Level: Smiter
Rank Points: 488
Registered: 03-22-2012
IP: Logged
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This weird thing with the Picross scripting (0)
I was trying to put the Picross Changer script into the default script of another character. (I've made posts about the idea of giving global scripts a tileset and avatar to be used as actors in the hold. I think it helps keep the digital footprint small and I'm sticking to my opinion, but those are just my motives which aren't important.) Anyway, if I put the Picross Changer script into any other NPC, it causes an issue where the puzzle is registered as solved as soon as the player lays down a tile anywhere in the puzzle. I copied and pasted the script perfectly, tried different NPC types for the destination character, and it still happened.
I found a loophole to get around this, which involved changing the base character type from Brain to Guard, and the script worked perfectly, so the problem only applies to copy and pasting. It just doen't make sense to have the cause of that issue tied to the fact that the script is copy and pasted. If it's the same sequence of commands, it should have the same result.
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There are two types of sheep in the world. Those who jump off a bridge when told to, and those who jump off a bridge when told not to. Don't be either.
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