What I was referring to was literally putting the gentryii into the room, let's say the head is at (10, 10). Then you put a script that says:
If [condition]
Attack tile kill (10, 10)
If End
(or you could put the attack tile kill in the else of the condition too.)
Since ATK command removes the gentryii head (thus the entire gentryii) from the room, to the player it looks like there was no gentryii, up until the condition gets fulfilled. This only works if the "
on/off"
condition for a gentryii existing toggles in a
different room, like the player comes in, does some stuff in a gentryiiless room, leaves to another room, comes back and...whoops
now there's a gentryii there.
So, no, this method will not work for a horrifying "
Gentryii queen"
element concept, not unless the queen only lays eggs when the player is not in the room XP
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[Last edited by Xindaris at 04-26-2019 10:17 PM]