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uncopy2002
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icon Another two DROD riddles (+3)  
Inspired by this topic: http://forum.caravelgames.com/viewtopic.php?TopicID=30324


So, I was messing around with the editor and put together some rooms. Here are two riddles that I came up with as a result:



1. I made a pair of rooms that look exactly the same to a player. They're both solvable, but there is no solution that works for both rooms.

For both rooms, the players enters on the same tile, and exits on the same tile too.

No scripting or custom NPCs are involved. The two rooms are not connected, nor do they need other rooms to function; they will work by themselves alone. No Halph/Slayer is involved. No stairs are involved either.

Is it possible to make such a twin room? If so, what is the minimum size for each of the room?


EDIT: To clarify a bit, "look exactly the same" means "without trying the room": the player can look at the room, left click to see orb/plate connections, right click to see movement order and tile information (e.g secret walls, and image floor/pit/wall/overhead). The player can even use puzzle mode (i.e vision token on). You just can't make any moves.


2. What is the least number of elements (basically everything except floor tiles) required to create a situation where in a particular turn, walking into every direction except waiting (and turning) will result in Beethro being killed?

Beethro starts from the middle of the room. Again, no scripting is involved. Also, Beethro is required to be able to move in all 8 directions.

EDIT: No copy-pasting on editor to create impossible placement is involved, because that makes the number lower.



Please put your answers in secret tags.

[Last edited by uncopy2002 at 04-13-2016 08:13 PM]
04-13-2016 at 04:42 PM
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Doom
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icon Re: Another two DROD riddles (0)  
My first ideas:

#1
Click here to view the secret text

#2
Click here to view the secret text


[Last edited by Doom at 04-13-2016 05:16 PM]
04-13-2016 at 05:09 PM
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uncopy2002
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icon Re: Another two DROD riddles (0)  
Doom wrote:
My first ideas:

#1
Click here to view the secret text

#2
Click here to view the secret text

#1
The rooms work by themselves, they don't need other rooms to function.

EDIT: Ouch, so I should also ban the use of stairs.

#2
Click here to view the secret text


(Not secret-tagged for things that aren't considered as a spoiler.)

[Last edited by uncopy2002 at 04-13-2016 08:12 PM]
04-13-2016 at 05:17 PM
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Red-XIII
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icon Re: Another two DROD riddles (0)  
My ideas:

1#
Click here to view the secret text


2#
Click here to view the secret text



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[Last edited by Red-XIII at 04-13-2016 05:28 PM]
04-13-2016 at 05:27 PM
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uncopy2002
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icon Re: Another two DROD riddles (0)  
Red-XIII wrote:
My ideas:

1#
Click here to view the secret text


2#
Click here to view the secret text


#1
You can view movement order of monsters. Please see the "EDIT" just above #2 on the first topic.
04-13-2016 at 05:30 PM
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kieranmillar
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icon Re: Another two DROD riddles (0)  
Another solution for #2
Click here to view the secret text


And an even better solution for #2
Click here to view the secret text


04-13-2016 at 06:26 PM
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kieranmillar
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icon Re: Another two DROD riddles (0)  
I think I've got #1.
Click here to view the secret text


Edit: nope. Slayer is banned in the OP and I missed it.

[Last edited by kieranmillar at 04-13-2016 06:35 PM]
04-13-2016 at 06:30 PM
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uncopy2002
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icon Re: Another two DROD riddles (0)  
kieranmillar wrote:
Another solution for #2
Click here to view the secret text


And an even better solution for #2
Click here to view the secret text

Umm, when I refer to the number of elements it's not the number of unique elements. So if you use 8 roaches that counts as 8, not 1.
04-13-2016 at 06:42 PM
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hyperme
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icon Re: Another two DROD riddles (0)  
Obviously wrong answer to #1 because it ignores the spirit of the question:

Click here to view the secret text


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04-13-2016 at 06:44 PM
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Insoluble
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icon Re: Another two DROD riddles (0)  
Just a thought for #1 not a full solution because I don't have a DROD computer handy.
Click here to view the secret text



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[Last edited by Insoluble at 04-13-2016 06:52 PM]
04-13-2016 at 06:52 PM
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Dragon Fogel
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icon Re: Another two DROD riddles (0)  
Think I've got something for #1.

Click here to view the secret text

04-13-2016 at 06:59 PM
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uncopy2002
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icon Re: Another two DROD riddles (0)  
Dragon Fogel wrote:
Think I've got something for #1.

Click here to view the secret text
That'd work. But it's not the intended solution, besides it won't work if you're viewing the room from other places, like minimap, restore screen, or editor. My solution has no problems on these circumstances too.
04-13-2016 at 07:04 PM
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Doom
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icon Re: Another two DROD riddles (+4)  
Another idea for #1:

Click here to view the secret text

04-13-2016 at 07:19 PM
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uncopy2002
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icon Re: Another two DROD riddles (0)  
Doom wrote:
Another idea for #1:

Click here to view the secret text
Nice, you got the lynchpin. But there's still a catch:

Click here to view the secret text


[Last edited by uncopy2002 at 04-13-2016 07:35 PM]
04-13-2016 at 07:34 PM
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uncopy2002
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icon Re: Another two DROD riddles (+1)  
Okay, so since some times has passed I guess I should post my solution.

#1
Click here to view the secret text


#2
Click here to view the secret text


[Last edited by uncopy2002 at 04-15-2016 12:45 PM]
04-15-2016 at 12:42 PM
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Doom
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icon Re: Another two DROD riddles (+2)  
So I was playing with #2 a little more and wanted to share this because it's kind of silly. Whether it's valid or not depends on your interpretation of the rules.

Click here to view the secret text


[Last edited by Doom at 04-15-2016 02:59 PM]
04-15-2016 at 02:58 PM
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disoriented
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icon Re: Another two DROD riddles (0)  
I feel that #1 is due to a bug. The game should clearly highlight arrows differently from entire squares.

#2 is survivable if both Beethro and the timeclone move off the trapdoor on the same turn.

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04-15-2016 at 05:27 PM
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uncopy2002
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icon Re: Another two DROD riddles (0)  
disoriented wrote:
I feel that #1 is due to a bug. The game should clearly highlight arrows differently from entire squares.

#2 is survivable if both Beethro and the timeclone move off the trapdoor on the same turn.

For #2, you can't actually - the time clone will be dropped at once once Beethro steps off from it. This happens immediately, even before the time clone's turn, unlike bridge/platform dropping, which happens at post-turn processing.

[Last edited by uncopy2002 at 04-15-2016 06:02 PM]
04-15-2016 at 05:58 PM
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disoriented
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icon Re: Another two DROD riddles (0)  
Ah okay. But not if Beethro is disarmed, right?

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04-16-2016 at 07:02 AM
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uncopy2002
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icon Re: Another two DROD riddles (0)  
disoriented wrote:
Ah okay. But not if Beethro is disarmed, right?

Yes, since disarmed Beethro don't drop trapdoors.

Wield dagger would be another issue, though, because of the body-kill status - Beethro and a time clone on the same time will kill each other if they don't walk away from each other immediately.

(This also applies to some player roles.)
04-16-2016 at 07:14 AM
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