Bill L wrote:
I cant quite figure out how to keep the gentryii out of the way of the builder without being killed. He gets close to the relay station and then gets stuck. What do I need to do?
I'm not sure exactly what part of the room you are on. The gentryii never gets in the way of the builder since there is always a diagonal path he can take. Is it the builder getting killed? The only time the builder was anywhere near the gentryii at the same time that the adder was nearby was right before he removed the wall from (30,30) and (32,30) and right after the adder ate the brain at (43,10). Here's how I went about doing that bit (warning: pretty spoilery for that part of the room.):
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×For most of that time I had the builder stashed at (27,28) so that the gentryii was providing cover from the north as the adder came down. I don;t know if this is mandatory (probably not) but I got the adder to shrink down to 4 tiles by getting him caught on himself on the little nook at (29,26). Then I lured the adder up column 33 by taking Beetho to the far right column (36). After that, I jumped back behind the adder so that it could kill the roach after the brain, and danced around again to get back in front of the adder when that was done. I tried to stay at most one or two tiles in front of the adder to lead him back out to the western bit of the room. That way he should follow you for the most part and leave the builder alone.
Sorry if this wasn't the part you needed help with! I can post hints for other bits of the room if you need.
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Links to neat forum tools that I always have trouble finding:
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