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Nuntar
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icon The formulae for the Machines (+2)  
Just felt like posting this, in case anyone wanted to know.

The cost of the nth Machine use is normally 10(n^2 - n + 2). If you "hack" the Machines by
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[Last edited by Nuntar at 02-28-2016 03:00 AM]
02-28-2016 at 12:42 AM
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mrimer
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icon Re: The formulae for the Machines (0)  
Thanks! IIRC, by hacking, the bonuses become more pronounced as well, correct?

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[Last edited by mrimer at 02-28-2016 12:53 AM]
02-28-2016 at 12:53 AM
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Nuntar
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icon Re: The formulae for the Machines (+2)  
The HP option goes from 100 to 125 (base), but the ATK and DEF options (2 ATK or 4 DEF) are unchanged. Also, I just noticed that, whereas the ATK and DEF options are multiplied by the level multiplier, the HP option is not, but instead is multiplied by the number of the current Machine use -- the first offers 100 HP, the second 200 and so on. This is the same whether or not you bought HP on your previous use.

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02-28-2016 at 02:33 AM
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Nuntar
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icon Re: The formulae for the Machines (+2)  
I should also note that the above formula only covers the case where the player hacks the Machines before the first use. The precise effect of hacking is to set the second difference of the cost to 16 instead of 20.

That is, there is a variable, let's call it D1, that starts at 20 and increases by 20 with each use. The first use costs 20; the second costs 20+D1 = 40, and D1 increases to 40. The third use costs 40+D1 = 80, and D1 increases to 60. The fourth use costs 140, and so on. After hacking, the first use still costs 20, and the second still costs 20+D1 = 40, but D1 only increases to 36, so the third use costs 76, and so on.

It follows that if you hack the Machines at any time, the effect will only be noticeable from the third use after hacking.

Working out a formula for the cost of the nth use if you already used the Machines m times before hacking is left as an exercise for the reader :P

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02-28-2016 at 02:56 AM
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